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Joined 5 months ago
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Cake day: February 22nd, 2026

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  • The other day I saw some dude throw his cigarette on the ground before getting on line in front me to get carded to enter a bar. For a long moment I considered picking it up and going “hey, you dropped this” and handing it back to him.

    But I didn’t, because there’s no way that ends happily.

    But man, fuck people who litter.




  • Unfortunately most people use very flawed arguments like trying to appeal to emotions or strawmaning my point (or one of the many fallacious things we all have to deal online). And that will not convince me, in fact it only proves you have absolutely no argument

    One thing I struggle to remember sometimes is someone can make a bad argument, but what they’re arguing for can still be true.

    I used to work with a guy that would argue with me, and sometimes at the end he’d be like “I actually agree with your point, but I wanted you to be right for solid reasons”

    Of course, it’s also very common for people to be making bad arguments because they’re just feeling stuff, and they’re pulling together whatever words come close to capturing that right now.


  • This reminded me of a person I used to know. She adamantly refused to look things up. We were having some casual conversation about work, and I was like “I think that’s not what that word means.” She just refused to look at the dictionary or engage with trying to find out the answer. I don’t know if it was pride, or an insane commitment to a bit, but it was frustrating to deal with.

    Incidentally, she was the worst D&D player I ever had, and was deeply dysfunctional in her romantic relationships. I can only imagine what madness she’s up to now.




  • I was talking about this with someone a while ago and they suggested that some people’s lived experiences have been more… abusive. Like as a child if they made a mistake their parents treated them like shit. Now they have that untreated trauma deep in their personality. When they make a mistake like making a reservation at the wrong time, they subconsciously think it’s going to be like when their dad screamed at them, smacked them, and sent them to bed without dinner. So they lie and prevaricate to avoid that.

    I don’t know how often that kind of early childhood trauma is the root of the behavior, but if that is happening that’s really sad.





  • Market the company and, for smaller companies that want funding, beg and network.

    Leadership is often removed from how work actually gets done. This is part of why they often make bonkers decisions.

    They don’t understand that most of the time isn’t going into typing code into the computer. It’s figuring out what the product guy and CEO actually want. It’s pulling answers out of them (eg: what do you want to do if the user’s name is null?) or dealing with it when they don’t like your decision (eg: you didn’t say what to do when I don’t have their name, so the email just says “hey”. I really don’t think this is a crisis)




  • Conservative groundlings often identify a problem (I don’t have enough money to live a comfortable dignified life, I can’t find meaningful labor) and then settle on a really stupid source and solution. It’s not the capitalists fault for squeezing labor, it’s the brown guy trying to survive.


  • I don’t think the graphics are a big part of the problem. It’s more the math.

    Pillars of Eternity, for example, has it so every point of Might above 10 is 3% more damage. This is a little hard to reason about - my sword says it does 17-24 damage. So if I have 15 might, that’s 15% more damage , so the sword is now… 19-27? I had to use a calculator because I’m kind of bad at math. If I take one more point of might, my max damage becomes…28? Does it round?

    This is not very quick and easy.

    Now imagine instead of every point of might was just +2 damage. Or +5 damage. Much easier to reason about. If you want might to matter more for some weapons, slap a double might bonus on them. You might (pun intended) just need to scale the rest of the system around this new range of values.

    I accidentally swerved a little from “impactful stats only” to “easily understood stats”, but they’re kind of related.