I always loved retro-style games, long before I learned that they’re considered retro. I’m not sure what makes them so fun but they completely dominate my gaming nowadays.
Naturally, I became curious about the games that had inspired my favorite titles. I tried many of them, and eventually came to a conclusion: most of the time, retro games are nothing but a historical curiosity.
Ultima 4 has fairly unique concept but falls flat with its roleplaying feeling forced, its bland gameplay and its setting with no originality whatsoever.
Compare this to Moonring. Gameplay rivals many modern roguelikes (the classic definition, so Brogue, not Isaac), great setting that sucks you in immediately, and so so many mysteries.
Ambermoon pretends to be an open world RPG but is actually a linear RPG-lite with combat feeling more like a puzzle (and a wrong solution punishes you by 15 mins of you and your opponents missing each other every turn).
That’s not to say that retro games aren’t important - the modern indies are standing on the shoulders of giants. Yet I can’t say that retro games worth the trouble of getting into them, compared to the polished modern indie titles.
I had a mini movie night with two colleagues, one is around middle age like me, and the other in their twenties. We were going through some DVDs and Blurays, and Die Hard came up. We two older folks said we liked it but the younger said that they’d never seen it. Well obviously we had to watch it right then.
Afterward, the young colleague said they found the movie boring and unoriginal. Talking it over, we came to the conclusion that while Die Hard had done so much in fresh and interesting ways at the time, it had been so thoroughly copied from by so many other films that it offered little to an uninitiated modern audience, looking back.
Although I haven’t played it myself, to read someone saying that Ultima 4 is derivative and lacking in originality feels a lot like that experience with Die Hard. Additionally, I think that the real old games usually expect a level of imagination and willingness to put up with discomfort that even I sometimes find a little offputting in 2025, despite the fact that I grew up with many of those games and had no issues with them at the time. If I don’t remind myself of it, it can be easy to forget that old hardware wasn’t limited only in audio-visual power, but also storage size and processing power.
I still search through old games, but I’m looking for ideas that maybe didn’t work well or hit the market right the first time, but still deserve further consideration, especially in light of technological advantages that have happened in the intervening years.
Your point more or less comes up a lot in discussions around Lord of the Rings compared to modern fantasy novels. There are a lot of people who, while they can appreciate what it did for the genre, find the novels dated and feel like they have seen the ideas too many times and/or done better elsewhere.
Though on the flip side, I personally find sometimes it just takes a few hours to “see past the age”. For example, I was introduced to Fallout by 3. The show made me want to try the originals, and after a few hours of struggling through the ui and dated graphics, it started to “click”. Now the original only competes with NV in my list of favorite Fallout games. Have a friend who had basically the same experience with the original KOTOR.