I always loved retro-style games, long before I learned that they’re considered retro. I’m not sure what makes them so fun but they completely dominate my gaming nowadays.
Naturally, I became curious about the games that had inspired my favorite titles. I tried many of them, and eventually came to a conclusion: most of the time, retro games are nothing but a historical curiosity.
Ultima 4 has fairly unique concept but falls flat with its roleplaying feeling forced, its bland gameplay and its setting with no originality whatsoever.
Compare this to Moonring. Gameplay rivals many modern roguelikes (the classic definition, so Brogue, not Isaac), great setting that sucks you in immediately, and so so many mysteries.
Ambermoon pretends to be an open world RPG but is actually a linear RPG-lite with combat feeling more like a puzzle (and a wrong solution punishes you by 15 mins of you and your opponents missing each other every turn).
That’s not to say that retro games aren’t important - the modern indies are standing on the shoulders of giants. Yet I can’t say that retro games worth the trouble of getting into them, compared to the polished modern indie titles.
I still like playing Morrowind.
Was gonna say, I was playing Morrowind earlier today.
Hell, every time Bethesda releases a game, I know it wont be two weeks until Im going back to Morrowind.