I think the commission will take action in some form. The worst case scenario in my mind is that they will only require clear labelling. Similar to what they did with smart phones recently. While this not exactly what I am hoping for, having “This game will at least be playable until XXXX” on the package or store page would still be a massive improvement over the status quo.
I dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?
‘The Crew’ by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don’t want to put this information on the package because it could seriously hurt sales. So the effect of this labelling requirement might be that publishers build the game in a way that enables self-hosting.
If you are saying they knew it was closing and they sold it for months anyways, that sounds like fraud. Has there been proof ubisoft decided to do this anyways?
On December 14, 2023, Ubisoft delisted The Crew and its expansions from digital platforms, suspended sales of microtransactions, and announced that the game’s servers would be shut down on March 31, 2024, citing “upcoming server infrastructure and licensing constraints”.
People who paid around us$40 for the game on December 13 were being sold a lemon.
Given that it was released in 2014 it seems likely that their licenses were given a 10 year duration and they always intended to shutdown in 2024 at the latest (of course if its user base failed to reach critical mass they could have pulled the plug earlier).
Does selling a game in 2023 when you plan to kill it in 2024 legally qualify as fraud?
Thats not what I’m asking. You just have me evidence that they didnt sell it as soon as an EOL date was announced. Are you saying they should have stopped selling it before they publicly announce the EOL? Should they have announced and removed it as soon as the board meeting ended? How much earlier would that be in this case?
Should they have announced and removed it as soon as the board meeting ended? How much earlier would that be in this case?
My unsubstantiated theory is the the licences they signed for all the vehicles and real world content had a 10 year lifetime.
Usually those contracts would just require that they stop selling the game, but they may have included something about the servers in the contract too.
Either way they new something was going to change in 2024 and realistically they knew which of these possibilities were viable:
sign new deals with all licensors and continue business as usual
sign new deals with cooperative licensors and modify the game to remove the others
remove the game from sale and keep the servers running for current customers
remove the game from sale and kill the servers - tell people to buy the sequal
I’d they waited until December of 2023 to have that meeting then that feels negligent.
If they had that meeting earlier and continued to sell the game (until ≈100 days to EOL) without warning customers that feels fraudulent.
Yes, I think calling it fraud is a fair conclusion, but what do you mean with “they knew it was closing”? This decision is completely in the hands of Ubisoft. Something doesn’t stop being fraud just because someone only decides to defraud you 2 months after they sold you something.
For all we know when the decision to pull the game was formalized, they pulled it that day. It depends what they did after they decided the game was being pulled. Did they leave it up for a few months to get some stuff in order beforehand, but kept selling it? I’d have a tough time accepting a reasoning from Ubisoft for that.
Thats why I asked for any sort of comment or reporting on it.
Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn’t have bought them. Know eol timing help consumers.
They didnt know it would only last two weeks. They probably knew it was a possibility but I doubt they planned for it.
This is what I mean though, if concord had to say the game would be live for a guaranteed amount of time, why wouldnt they just say something low like 6 months. Why wouldnt every company do that unless they knew for sure it would be successful? Its too risky to choose longer periods of time, and we just have the same situation as now.
They didnt plan for it to last two weeks, the game failed. How do you expect them to guarantee a certain uptime when they have no idea if anyone will even play it.
I think the commission will take action in some form. The worst case scenario in my mind is that they will only require clear labelling. Similar to what they did with smart phones recently. While this not exactly what I am hoping for, having “This game will at least be playable until XXXX” on the package or store page would still be a massive improvement over the status quo.
I dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?
‘The Crew’ by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don’t want to put this information on the package because it could seriously hurt sales. So the effect of this labelling requirement might be that publishers build the game in a way that enables self-hosting.
If you are saying they knew it was closing and they sold it for months anyways, that sounds like fraud. Has there been proof ubisoft decided to do this anyways?
https://en.wikipedia.org/wiki/The_Crew_(video_game)
People who paid around us$40 for the game on December 13 were being sold a lemon.
Given that it was released in 2014 it seems likely that their licenses were given a 10 year duration and they always intended to shutdown in 2024 at the latest (of course if its user base failed to reach critical mass they could have pulled the plug earlier).
Does selling a game in 2023 when you plan to kill it in 2024 legally qualify as fraud?
Thats not what I’m asking. You just have me evidence that they didnt sell it as soon as an EOL date was announced. Are you saying they should have stopped selling it before they publicly announce the EOL? Should they have announced and removed it as soon as the board meeting ended? How much earlier would that be in this case?
My unsubstantiated theory is the the licences they signed for all the vehicles and real world content had a 10 year lifetime.
Usually those contracts would just require that they stop selling the game, but they may have included something about the servers in the contract too.
Either way they new something was going to change in 2024 and realistically they knew which of these possibilities were viable:
I’d they waited until December of 2023 to have that meeting then that feels negligent.
If they had that meeting earlier and continued to sell the game (until ≈100 days to EOL) without warning customers that feels fraudulent.
Yes, I think calling it fraud is a fair conclusion, but what do you mean with “they knew it was closing”? This decision is completely in the hands of Ubisoft. Something doesn’t stop being fraud just because someone only decides to defraud you 2 months after they sold you something.
For all we know when the decision to pull the game was formalized, they pulled it that day. It depends what they did after they decided the game was being pulled. Did they leave it up for a few months to get some stuff in order beforehand, but kept selling it? I’d have a tough time accepting a reasoning from Ubisoft for that.
Thats why I asked for any sort of comment or reporting on it.
Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn’t have bought them. Know eol timing help consumers.
They didnt know it would only last two weeks. They probably knew it was a possibility but I doubt they planned for it.
This is what I mean though, if concord had to say the game would be live for a guaranteed amount of time, why wouldnt they just say something low like 6 months. Why wouldnt every company do that unless they knew for sure it would be successful? Its too risky to choose longer periods of time, and we just have the same situation as now.
Sony actually issued full refunds to all customers that bought Concord.
The game still died. One that was in development for five years, and it lasted two weeks.
They didnt plan for it to last two weeks, the game failed. How do you expect them to guarantee a certain uptime when they have no idea if anyone will even play it.
Call me crazy but I expect businesses to guarantee their products.