On June 6, 2025, 1047 Games launched Splitgate 2. Now, less than two months later, the developer is about to “unlaunch” it, along with taking Splitgate 1 offline and laying off more 1047 Games employees.
My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.
Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.
I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.
I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.
My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.
Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.
I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.
I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.