The devs were faced with the issue of “players are going to be dying in dumb stupid ways all the time, how do we make use of that?” and found the perfect solution
Man, teamkills is gonna be a real problem, huh?
You mean “feature”
I wish i could play this game.
I managed a Helldive defend mission with two friends and managed to survive the entire ~45 min for the first time the other day
I died walking to the pelican because my rocket sentry a quarter mile to my left decided the guy a quarter mile to my right needed to die. I died mad.
I swear my Gatling turret turned towards my teammate, no enemy in sight, paused, then absolutely shredded him. We couldn’t stop laughing at the replay
This happened to me with an auto cannon turret! Just turned slowly towards me and chose violence.
We figured out a bot had clipped through a nearby hill and was stuck inside, and the autocannon chose to take that personally.
I honestly love the all-knowing-powerful turrets. In almost every other game, they are glitchy and worthless at auto-targeting. Helldiver Turret: “Violence Chosen regardless of situation”
My favorite is when packages or reinforcements land on me, or dying in friendly fire due to low visibility. Those feel so on-brand, surprising, and hilarious
My government programmed drone prioritizing killing the enemy over not-shooting my friend (or my face) is excellent too.
I had to switch back to the laser dog because the machine gun one murdered me too fast.
Orbital Barrage Incoming stand clear
“Oh boy.” - Me being nowhere near clear
True, but also whenever you hear “calling in a sentry” just hit the fuckin dirt for a while.