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So much dialogue and random NPC banter will have to be cut out if they want to voice act every single NPC like they to plan to do.
Egrets from Skywind here. We’re really not cutting anything in that regard (or really in any respect). For lines that are very repetitive, we might reduce the number of NPCs that deliver those lines to avoid auditory fatigue and immersion issues, and some lines are being tweaked to avoid feeling too encyclopedic in their delivery, but our ultimate solution is just a ton of voice actors (hundreds, literally) and a lot of work to implement them all.
Thank you for your reply! One of my favourite aspects of Morrowind is how I can just walk up to a random NPC and ask them about a generic thing like directions to a place I have to get to, local services available, important NPCs or just their trade or a little secret or advice (and how those act as a soft tutorial with useful gameplay tips often being mentioned). If you actually plan to implement and voice most of these I bow before your ambitions!
The dialogue system isn’t identical, but we’ll absolutely be including those features as dialogue options. We recently cast the last few open roles, including major characters, so although VA is a bigger job than in any published TES game, we’re well on our way.
Egrets from Skywind here. We’re really not cutting anything in that regard (or really in any respect). For lines that are very repetitive, we might reduce the number of NPCs that deliver those lines to avoid auditory fatigue and immersion issues, and some lines are being tweaked to avoid feeling too encyclopedic in their delivery, but our ultimate solution is just a ton of voice actors (hundreds, literally) and a lot of work to implement them all.
Thank you for your service 🫡
Thank you for your reply! One of my favourite aspects of Morrowind is how I can just walk up to a random NPC and ask them about a generic thing like directions to a place I have to get to, local services available, important NPCs or just their trade or a little secret or advice (and how those act as a soft tutorial with useful gameplay tips often being mentioned). If you actually plan to implement and voice most of these I bow before your ambitions!
The dialogue system isn’t identical, but we’ll absolutely be including those features as dialogue options. We recently cast the last few open roles, including major characters, so although VA is a bigger job than in any published TES game, we’re well on our way.