I largely agree on the modern games thing. The problem isn’t even technology for me. It’s scale. Modern AAA gaming is made by such large teams, often multiple studios each with hundreds or thousands of people. With that many people, you just end up with generic crap, and the studios are investing so much money on any one game that generic crap is all they’re willing to risk making.
Take that budget and spend it on 100 small games made by teams of ~100 people or so and we’d get some really interesting stuff. Sure, a lot would fail, but they can afford that. Let artists make art, not business-people.
I largely agree on the modern games thing. The problem isn’t even technology for me. It’s scale. Modern AAA gaming is made by such large teams, often multiple studios each with hundreds or thousands of people. With that many people, you just end up with generic crap, and the studios are investing so much money on any one game that generic crap is all they’re willing to risk making.
Take that budget and spend it on 100 small games made by teams of ~100 people or so and we’d get some really interesting stuff. Sure, a lot would fail, but they can afford that. Let artists make art, not business-people.