• okamiueru@lemmy.world
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    19 hours ago

    What a weird take. It’s about respecting the players’ time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It’s just tedious, and bad level design.

    • NewDayRocks@lemmy.dbzer0.com
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      16 hours ago

      It’s a balance between immersion and world building and tedium.

      In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.