With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
I agree with making accessible controllers with special layouts and allowing custom control bindings to accommodate those who are differently abled.
Those can be accommodated without meaningfully altering the game. Changing the gameplay is different however. Not that adding more difficulty options is a bad thing, I don’t mean to disparage anyone by calling it fake accessibility, just that I don’t think it’s the same as other options because it fundamentally changes the experience compared to other options that I considered “real”
I agree with making accessible controllers with special layouts and allowing custom control bindings to accommodate those who are differently abled.
Those can be accommodated without meaningfully altering the game. Changing the gameplay is different however. Not that adding more difficulty options is a bad thing, I don’t mean to disparage anyone by calling it fake accessibility, just that I don’t think it’s the same as other options because it fundamentally changes the experience compared to other options that I considered “real”