With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.
Difficulty is part of the games identify and its design choice.
Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen?
Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.
I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.
I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.
Difficulty is part of the games identify and its design choice.
Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.
I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.