Aby game that you heard about and thought “meh it’s just another xyz style game. How good can it be?” But you gave it a go anyway and it turned out the game was really good.

  • sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    arrow-up
    10
    ·
    9 months ago

    who reads manuals?

    In the 90s, everyone who wanted a shot at understanding what was going on. Games didn’t have a ton of text, so the manual was the way to learn the controls, get backstory, and even some hints for obtuse puzzles.

    If you’re going to play an old game, you need to embrace the way people played back then, which was the manual and sometimes a paid guide book.

    • Cyberspark@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      9 months ago

      And social media wasn’t a thing, nor YouTube, nor forms for sharing it really known. Reading the manual on the way home, getting excited to play it was part of the experience.

      Super Mario 64 was, by memory, one of the first to have tutorial-like directions and informational instructions in game with more in the first few levels. Even then reading the manual still helped. I was genuinely shocked when Skyrim just omitted a manual entirely compared to the thick booklet Oblivion came with.