themachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 1 month agoValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comexternal-linkmessage-square42fedilinkarrow-up121arrow-down10cross-posted to: games@lemmy.world
arrow-up121arrow-down1external-linkValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comthemachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 1 month agomessage-square42fedilinkcross-posted to: games@lemmy.world
minus-squaretias@discuss.tchncs.delinkfedilinkEnglisharrow-up0arrow-down1·1 month agoI’m curious how they define AI. In my view AI has been used for games for as long as games have existed.
minus-squaregwl@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-21 month agoLLM and GenAI, you dingus. This stinks of whataboutism, giving examples that incredibly obviously won’t be included
minus-squareimetators@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·1 month agoIf you are talking about NPC AI as if their behaviour that is programmed - then you talk about the wrong thing. The buzz is about AI being used to generate textures, levels, designs of characters, text/dialogue, story/plot of the game.
I’m curious how they define AI. In my view AI has been used for games for as long as games have existed.
LLM and GenAI, you dingus.
This stinks of whataboutism, giving examples that incredibly obviously won’t be included
If you are talking about NPC AI as if their behaviour that is programmed - then you talk about the wrong thing. The buzz is about AI being used to generate textures, levels, designs of characters, text/dialogue, story/plot of the game.