• Riley@lemmy.ml
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    1 month ago

    I’ve loved following VR the last few years, watching developers figure out in real-time what makes a good game in a headset, but it really does feel like it’s really on the way out. Moss is one of the big successes of the VR years and it’s now being excised from the medium. People are going to look back on VR in a few years time as a really weird niche of the games industry, like gaming’s very own Galápagos of ideas that never took over the mainstream the way people thought they might in 2016.

    • Katana314@lemmy.world
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      1 month ago

      Gonna slam people with a bit of reality here: I think it could’ve had staying power if people could afford it. And that’s not a statement on hardware companies making it too expensive - it’s a statement on people choosing to fight equality and encourage wealth hoarding.

      If your market is the tiny group of wealthy consumers that can afford it, who will buy singleplayer games only, it’s not going to go far. You need. People. Able. To buy it.

        • Katana314@lemmy.world
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          1 month ago

          The VR headset is only one thing. The gaming PC is another (for games like HL:A) , and that doesn’t touch on the biggest expense: Owning a living space with a mid-sized empty area that can be dedicated to one person’s entertainment. For a lot of people, that’s the biggest one.

          • FartMaster69@lemmy.dbzer0.com
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            1 month ago

            Yeah, that’s very true. Having a big empty room for VR is challenging.

            The quest somewhat skirts around the PC requirement by being all in one, but it’s certainly not going to be running HL:A locally.