Table of Contents show 1 Research Objectives 2 Methodology 3 The Data We Used 4 Findings: Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that […]
This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Its a strong model imo.
Why would a game developer want that?
why would we want to pay a tax to resell shit?
To sell a crap game to degen crypto bros, I guess
Why would they want residuals on digital resales?
Is that a serious question?
Yes, that is a serious question. Why should they want a resale if they can just sell a new license
Incentives already exist within NFT communities, would be trivial to add them into new game sales.
Question: What incentives are there?
Answer: The incentives already exist!
Why would they want resales?
Profits?
So you’re telling me a company would rather take one sale and two resales than 3 sales?