• Dagnet@lemmy.world
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    3 months ago

    Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.

  • MajorHavoc@programming.dev
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    1 month ago

    This is the first comic that expresses why I rage quit so many games with overly difficult boss fights ( if there’s any delay measured in more than microseconds between retries ).

    I played (and still do) the original one hit kill arcade bullshit. Hell, I beat Alladin on SNES. I’m not allergic to a challenge.

    But, today, I have no time to repeat anything that isn’t fun in a video game. I could be filling out tax forms with that time.

    Edit: Rogue Legacy 2 is so good at this. It has deeply adjustable difficultly, short boss intros, and a fast forward function for when even the short intro is too long.

  • ryathal@sh.itjust.works
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    3 months ago

    It’s lazy game design to make a fight “harder” by just adding increasingly long periods where all you can do is dodge.