The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn’t be beaten.
Sometimes the ability to patch is good.
Ya but there’s too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.
Remember having to stop mid install to put the next disc in?
Ah yes, I remember bugs with no way of getting them fixed.
There were fewer game breaking bugs though, since the developers knew they couldn’t be patched after release.
Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.
They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that