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Joined 7 months ago
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Cake day: December 15th, 2025

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  • FSR 4 is fine, but since I’m playing on a CRT, it’s upscaling from lower resolutions, which is less than ideal. That’s why I prefer other AA solutions for my use case. I think the hiccups came from the DP to VGA adapter. I bought a high-end Startech in anticipation to receiving my new CRT monitor, but when I received the monitor it turns out the adapter only gave me the option to use 60hz refresh rate at any resolution (it wasn’t the case with the other, smaller monitor, strange). I swapped it with an older Startech adapter I was using until now and I can set higher refresh rates at any resolution with my new monitor and the hiccups are gone. Speaking of which, I might have gone a bit too far, it’s a 20 inch monitor and it’s huge 😅

    Edit: In Alan Wake’s case it’s not even upscaling but it still looks kinda blurry.


  • I’m on Fedora. Unless I’m mistaken, playing in native resolution still uses FSR/DLSS for anti aliasing, there are no other anti aliasing options. I would have liked to have a choice like in most games. The game isn’t a smooth experience, even in areas where I’m at 60 fps. Every turn of the camera makes it go 1-2 fps down breaking vsync, which is quite noticeable playing on A CRT. I also tried on my IPS monitor and the performance is more or less the same at 1440p. I miss HDR, I had an HDR monitor but it started breaking and got a refund, and I spent that money to partially fund my 9070 XT.

    I haven’t played Cronos today yet, the hospital was quite tense, but for some reason for me the game isn’t as unnerving as say Silent Hill 2 remake or first person survival horror games. Still the atmosphere is incredible. I survived the morgue quite well, but I spent a lot of ammo and I was left with very few bullets, which is going to be a problem really soon. I already had to punch a mid-boss to death before arriving to the hospital lol.


  • I keep advancing in Cronos: The New Dawn:

    spoiler

    I’m at the hospital and already have the 3 chemical compounds needed for the antigen. I also just got the double barrel shotgun, exploring does pay off in this game.

    I’m expecting a boss fight almost immediately, and I don’t think I have much longer left before I finish the playthrough.

    One thing I’ve forgotten to mention is the cats you encounter around while exploring. I find it funny that they all seem to have fuzzy hair, like one of my cats, I’ve always considered this to be kind of uncommon for cats.

    I started Alan Wake 2:

    spoiler

    I haven’t played long but the game seems interesting, I like the detective stuff, but I’m worried about how long Alan Wake will actually be playable in this game. I’ve read he has less play time than Saga, which I find a bit underwhelming.

    The game is poorly optimized, it runs mostly ok without ray tracing except while traversing Bright Falls, where it drops to 50s and even 40s sometimes, and it also stutters a bit every now and then. I find baffling that FSR is mandatory, what in the world were they thinking? I don’t want to attribute it to laziness, but I don’t now what else it could be.

    Maybe I’m CPU-bound for this one, I should just try it on my IPS monitor and see how it performs.




  • I finished Quantum Break, the game is ok, but I don’t find it to be among Remedy’s best games.I think the story has potential to be better than it is, and it’s not bad at all. I still have to watch the rest of the endings, but I’ll watch them on YouTube or whatever. Overall I’d give it a 7, maybe 7.5.

    Next stop is Control’s DLCs, but I’m having trouble getting into it. I replayed the base game like 2 months ago and now I can’t get into it again, I’m progressing through the Alan Wake DLC but I’m not really feeling it, might end up looking for a summary if it keeps feeling like this. I might play Alan Wake 2 afterwards, but I’m definitely not giving a cent to Epic, so if I play it, I’ll just borrow it. My PC should be able to play it at a decent quality level and frame rate, especially considering I’m playing all games at 1152x864@75hz on a CRT monitor lately.

    I’m still working my way through Cronos: The New Dawn:

    spoiler

    I just finished the steelworks area and saved the turning brother instead of my original target. I’m guessing the game has several endings and the choices in conversations affect which one I’ll get. I restored power and I’m about to perform the second ascension. The story is definitely keeping me engaged.




  • I’m still playing Quantum Break and Cronos: The New Dawn. A couple of technical issues have slowed me down a bit.

    I’m mid-chapter 4 on Quantum break and I had to restart it yesterday because the game bugged and I fell through a broken bridge and didn’t die when I should have and the game autosaved right there, leaving me with no way of getting out without dying, which took me back there again. I saw the Night Springs easter egg in the beginning of the chapter, pretty funny.

    In Cronos I was having trouble with

    spoiler

    an ambush in the steelworks

    that was being made even more fun with the help of my dying XBOX Series controller. The USB-C port was dying and I had to hold the controller in a very specific position to keep it connected, but sometimes even the vibration disconnected it, and it sometimes took a couple of seconds for the game to register the controller disconnected. The triggers get stuck while pushing them most of the time now, which made charging shots a unique experience. The extra tension was not welcome. I finally bought a new controller (8bitdo Ultimate 2) and yesterday I was able to get past that section, but it still took me a couple of tries.


  • Meta’s controversial program that spied on its employees’ computers has backfired spectacularly.

    Though its chief technology officer Andrew Bosworth assured that the data it collected would be “tightly controlled,” the company is now pausing the tracking program after sensitive employee information was leaked internally, according to reports from Business Insider and Wired.

    A security notice sent out Monday said that the exposed data included employee’s full AI prompts and transcriptions, performance data, and even private conversations. The leak allowed the data to be accessible to any employee inside the company.

    Meta said it’s investigating the incident and confirmed it paused the program, but maintains it’s keeping a lid on things.

    “We have carefully designed this program with privacy safeguards, and while we have no indication at this time that any data was improperly accessed by Meta employees, we’re pausing it while we investigate,” a spokesperson told outlets.

    The program, dubbed the Model Capability Initiative, was intended to gather data so Meta’s AI models could learn “how people actually complete everyday tasks using computers.” Reports suggested it collected everything from employee keystrokes to recording their computer screens.

    When it was announced in April, it immediately sparked backlash in the workforce, with internal posts openly denouncing the initiative as an invasion of privacy, and some employees circulating a petition calling to end it. It came while morale at the company was at a nadir, following fresh layoffs that forced out nearly 8,000 employees, and a heavy push from the top that workers should heavily use AI to produce as much code as possible.

    Under CEO Mark Zuckerberg’s directive, the company has doubled-down even further on developing automation tech, moving employees who were working elsewhere onto a new AI project, sowing further discontent.

    Reactions from employees about the leak were unequivocally critical.

    “I am incensed,” one employee wrote Monday in an internal group, per a screenshot obtained by BI.

    “I don’t see any evidence of malicious access, but the fact that this data wasn’t locked down as originally promised is super frustrating,” another complained.

    Memes also abounded. In an internal forum, one employee posted an image of Jim Halpert from “The Office” holding a sign that says, “0 days since our last nonsense.”

    Bosworth, Meta’s CTO who promised that the collected data would be “tightly controlled,” responded to employees’ posts by admitting that the initiative’s implementation had fallen short of the standards set in its prevacy review, per Wired.

    The company, however, is poised to resume the data tracking program once the issue is settled.

    “We will only re-enable MCI when we are confident in the effectiveness of our data protection controls,” Stephane Kasriel, a Meta vice president overseeing AI research, told employees Monday, according to Wired. Kasriel said the company discovered and resolved the issue last week, but that the initial fix didn’t work.

    It’s not the only recent security blunder at Meta. In March, a rogue AI agent gave an employee advice that it wasn’t authorized to share, resulting in sensitive data being exposed and causing what was described as a critical security incident.