Star Citizen. It’s a buggy mess as usual but it’s such a fun mess. Especially the Siege of Orison event going on right now, I’ve had some really amazing emergent gameplay moments come from it that have me very excited for the future of this game.
Star Citizen. It’s a buggy mess as usual but it’s such a fun mess. Especially the Siege of Orison event going on right now, I’ve had some really amazing emergent gameplay moments come from it that have me very excited for the future of this game.
Guildwars 2 is guilty of most of the same things.
I can count the number of times I’ve been put into an empty server on one hand. The game has a pretty dedicated playerbase.
That said, I completely agree with the notion that time restrictions don’t really make sense right now. The game is far too buggy in it’s current state to really make the insurance claim times make sense and the developers seem a little out of touch on that. They have actually tried to increase the wait time several times to massive outcry from the community. I really think they would be better served cutting the grind down a little bit while they iron out the game.
Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they’ve built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won’t be that. Which isn’t to say it can’t be a good or even amazing game, it just won’t be anything different or revolutionary gameplay wise.
I’ve got very minimal interest/expectations for SQ42 and I’m far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it’s current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.
Unfortunately they’re likely well equipped to deal with that kind of situation as it’s not all that different than normal wiki vandalism.
The difference is having skin in the game. The problems with reddit didn’t really effect a lot of the users directly and definitely didn’t threaten most of their livelihoods (aside from a small number of app developers). Unity on the other hand is a tool people use to make a living and when it threatens that I imagine it will result in much more hesitancy to continue using it.
For new projects it’s absolutely a terrible idea to use Unity. The old versions not being subject to the new licensing is great news for existing projects that wouldn’t have been able to switch engines though.
As with the several times they tried this before, this is a train wreck of an idea for so many reasons. While I do love the idea of mod creators getting to make money doing what they enjoy, from the consumer perspective this is bound to be awful… I don’t want to have to get nickel-and-dimed by what are essentially third party micro-transactions… with no grantee that the product I just bought will even work with the others I bought or that they will continue to be supported if the game gets patched a year later. Not to mention virtually zero quality control, leaving users to trust in reviews, AKA other customers who put their money on the line.
And from the mod development side of things, this is going to make building off other mods a complete mess. Think of how many mods you have installed that have had other mods as requirements to work. Are those mods going to need to be bought by the user too? And are the mod creators going to have to set up some kind of revenue sharing with those dependency mods? What happens if a mod developer uses a free mod as a dependency, is that fair to the other mod creator? Do moders have the rights to request their content not be used by other mods? And if so what does that process look like and who arbitrates it? Having seen this tried before, it makes a mess and long term it will stifle collaboration leading to weaker mods.