GreenTeaRedFlag [any]

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Joined 4 years ago
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Cake day: March 10th, 2021

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  • I’m thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I’m more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.




  • fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It’d be more than just this, I’m imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don’t break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that’s so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there’s vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I’d also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won’t be able to start any more quests, and the stronger ones will try to kill or imprison you. There’d also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.






  • the difference between pseudo-science and science can be slight, and always better understood in hindsight. IQ was a big part of race science in the early 1900s, and it looks like science. It’s objectively measured, systemic data. You’ve gotta take a step back to realise it’s bullshit and too subjectively defined to be useful for anything. A big part of science is trying to think objective, and it’s only been somewhat recently there’s been a movement to remind people that they aren’t actually objective, ever.





  • GreenTeaRedFlag [any]@hexbear.nettoRisa@startrek.websiteAm I? Who knows
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    1 year ago

    I was specifically talking about forwards time travel to distinguish between someone’s mind existing in the world and them being alive as two separate states. In teh backwards timetravel example, what makes them different people? I would say legally they are the same person, and the same ethics and morals apply to them, and many people who know the version of them in the past would probably recognize them as the person they know albeit a bit different. Are you not the same person you were yesterday? Or a minute ago?



  • GreenTeaRedFlag [any]@hexbear.nettoRisa@startrek.websiteAm I? Who knows
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    1 year ago

    If you stepped through a time-travel portal, your conscience would effectively not exist between the original time and the time the portal leads to, yet no one would call you dead. If you could somehow install your mind into a new body, let’s say you download it into a flashdrive and plug it into someone else’s brain while your original body lays without a mind, people may call our body dead but not you. So when there is a continuity of self between the person who steps inot the teleporter and the person who steps out, I will never call that a death, that’s silly.