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Joined 2 years ago
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Cake day: June 27th, 2023

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  • While I agree with you, it’s a bit unfair to compare the two.

    DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

    OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

    This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

    I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.


  • 6 years of python and I’ve never really had that problem, also working on larger projects. Use poetry or uv and you’ll probably be fine. Unless you’re doing something strange with your dependencies. The only thing I would say is non trivial is updating the dependencies. And if a library has a bug or something you have to downgrade for. You can specify dev dependencies for notebooks and such. I’ve not heard of mlflow having a problem with a manager. Perhaps you’re in a cloud environment and don’t have access to poetry for example?