I think, in western media at least, that the tank is rarely used as an image of defence. A tank’s artillery is not personal or protective, it obliterates its targets from a distance. Its treads allow it to travel in terrain that has been decimated by war. The image of a tank ominously rolling over rubble and bodies in a war zone is contractually obliged to be in every war movie.
The heavy armour on a tank is perhaps its only ‘defensive’ trait, but it only exists to let the men inside blow things up for as long as possible.
It’s an all terrain cannon, and a country owning a fleet of them requires their neighbours to also invest in a fleet of them, just in case. This then causes their neighbours to invest in more tanks just to be extra ‘safe’
I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.
I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.