• 10 Posts
  • 101 Comments
Joined 2 years ago
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Cake day: March 12th, 2024

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  • The article feels very unfocused, light on content, doesn’t it?

    If I got it right, they’re answering the why with

    • it’s social before gameplay

    I’m not sure the other points were about the why

    • it’s a platform of experiences
    • it’s easy to switch between games compared to their cartridge renting youth
    • bad graphics and predatory monetization are no hindrance
    • it’s trend focused



  • Maybe I would

    1. Create a file called pdfs.html
    2. Add embedded PDFs
      <embed src="pdf1.pdf"></embed>
      <embed src="pdf2.pdf"></embed>
      <embed src="pdf3.pdf"></embed>
      
    3. Maybe give it a container div with display grid for min size and useful layout
    4. Open the HTML file in my webbrowser Firefox

    To generate the embed codes for every PDF file in a folder I would use my command line shell Nushell, which generates the embeds for all files for me.

    ls *.pdf | each {|x| $'<embed src="($x.name)"></embed>'} | str join
    








  • Both are valid considerations, but I find the large shift to time spent on social media apps a much more compelling argument.

    Indie games are part of the industry too, so I don’t think they’d be losses in accumulated industry revenue. The small and niche indies probably don’t have much of an impact on the market as a whole.

    I also think the big titles largely marketed towards the general people and casual gamer. And I have to assume that still works the same way. They buy the popular marketed title, or on their console digital store. They don’t care as much about classics or indies [outside of the store’s popular titles].