• 2 Posts
  • 300 Comments
Joined 3 years ago
cake
Cake day: June 30th, 2023

help-circle


  • It depends on the game, but i like long RPG’s. Sometimes, it can start to wear out its welcome. But for the games where it works well it’s cool. You get to experience this big world, usually going from a weakling to a strong character by the end. The stories can be really interesting (or bland too).

    I recently decided that I am going to take on a game that could potentially take me hundreds of hours to finish and it’s daunting, but if at some point if I start to hate it, I’ll put it down and Google the results of the story and feel content.


  • I’ve been humming and hawing over if I should get this game.

    My assumption was that people would play friendly or cooperate more in the early days, and then straight PVP would take over quickly. Is this the case?

    The reason I assume this would happen is that there’s very little incentive to take the risk to cooperate when you could end up getting shot in the back and have your loot stolen.

    The game sounds like if you were to try and min max, your best option would be to manipulate others to take advantage of any good will. Eventually, people would stop working together and just go straight to PVP as cooperative play would become too much of a risk or a waste of time.

    Edit: I also don’t know how to incentivize people to play with a variety of playstyles. If they want cooperation and spontaneity to be a feature in the game, I feel like they would need to have some kind of incentive to make people play in a variety of playstyles. Otherwise, people might just completely gravitate to straight pvp.

    Again I could be completely off the mark as I haven’t actually played the game, just watched others play it





  • I wholeheartedly agree. It does sound dangerously similar. Ultimately, the main difference would be that I don’t want to hurt people(also to be frank it’s straight up impossible and imaginary to change people like this. lol). I just want them to be compassionate. I think ultimately, they need empathy. Maybe if i phrased it that way, it would sound less messed up. But yeah, they need to have empathy and a guilty conscience. If we could make everyone have that, it would be a much better place to live.

    Governments don’t seem to want to do enough about them. They’re willing to let millions of people die because of billionaires. It just seems absurdly cruel and we just have to kind of sit and watch or get trampled on too.






  • I did really like Obra Dinn! I thought I might not due to the theme of the game and the color pallette but those worries were gone after playing it. It was a lot of fun piecing the story together. I played both Obra Dinn and Blue Prince with my spouse and I think it made it more enjoyable for me because I tend to hyper focus in on like random details or I’ll look at the big picture and forget other little things, so it was fun to play and experience them together.

    I enjoyed Blue Prince but the repeating structure of the game started to wear a bit thin as you progressed. I kinda wish there was a toggle to ensure quicker completion once a person completed the main objective. I didn’t bother to go and finish the extra bits n bobs because I felt like it was just too much busy work at that point.


  • Out of this list I’ve played (in order)

    Fez

    Outer Wilds

    Return of the obra dinn

    Blue prince

    Outer Wilds was my favorite of the bunch. I didn’t know anything about it and went in blind. It’s gotta be in my top 5 favorite games, if not number 1.

    Subnautica felt similar due to the exploration element. I wish there were more games like this.