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Joined 1 year ago
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Cake day: August 15th, 2023

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  • Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.

    It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.

    Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.



  • I didn’t decide to pirate when games went from $70 to $80 (CAD). I didn’t decide to when they went from $80 to $90. I decided to when, on top of that price, I also am encouraged via predatory tactics (such as matchmaking intentionally matching you up with players who have all of this nonsense so you can “see what you’re missing”) to buy a deluxe edition, season pass, monthly battlepass, “cosmetic only” microtransactions, second season pass, additional DLC not part of any season pass, and whatever other crap they want to nickel and dime their playerbase into buying. All just to actually get the full content of the game. Remember when games had the full game when you bought it? Maybe an expansion pack that had a substantial amount of content that was developed and released after the game was released?


  • It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?

    Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.