I’m also @thelsim@sh.itjust.works

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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Started playing Space Wreck which has been fun so far. It’s like playing the old Fallout and Arcanum games, or at least as how I remember them. The first act I basically talked my way through without fighting a single fight or passing any other skill checks. I really love these kinds of role-playing games so I’m a happy… err… person :)
    I’m already thinking about how to replay this for my second and third run (it’s supposed to be a short game)



  • I’m just glad Daggerfall got some appreciation. It is horribly outdated now, but back then it was the first game that really let me explore an open world and role-play as whoever I wanted to be (within the limitation of the game of course). I could do anything I wanted, go anywhere I pleased.
    I don’t think I ever got far in the plot, but I spend months exploring every other nook and cranny. I still remember the vibrant online community it created in the form of webrings where people shared tips or showed off their screenshots in self-made geocities websites.


  • The only problem is that fighting games are relatively niche so the weight of that decision isn’t too high.

    Really? I thought fighting games got quite a bit of press attention, at least whenever a new game releases. Specifically because there aren’t a lot of them around but the interest is still pretty big.
    I always saw them as kind of like a prestige thing. It might not be everyone’s favorite genre, but having the best fighting game looks good on your platform as a whole. There’s a certain… pedigree to them because of their arcade roots.
    Anyway, I hope you’ll get your wish. It’s always a shame when these kind of titles are just languishing away because some company bought the rights but decides to sit on them.




  • Baldur’s Gate 3 - It’s my second run. Part of what I love about these games is that you’ll find new things and different approaches with every play-through. And with every run you get a little more daring and in-character with how you react to situations.
    First time round I can’t help but play little miss goody two-shoes, just staying true to my own nature. Second time I feel a bit more daring and actually try to act like the self-centered anti-hero I had in mind for this character. Who knows, maybe some day I’ll even dare to play a villain :)


  • I loved Wuppo, but the clearly Dutch names for all the creatures threw me off a little. Their names are sometimes a little bit too literal for my taste (for example, a blusser literally means extinguisher).
    Anyway, I’ve stopped my first play-through of Baldur’s Gate 3 and started over as The Dark Urge. It has been… interesting :)
    Other than that, I’ve tried to get back into my play-through of Lost Judgment, but I’ve completely lost the plot.



  • Not a resident but my partner is from SG. One of the reasons I often hear is that families(mom, dad, kids, grandparents) like to travel together, and the elderly are not always mobile enough for public transport. Public transport is really fantastic, but it doesn’t cover every single need.
    And of course it’s a status symbol, some feel the need to show they’ve got the wealth to own a car.
    Again, I hear these things second hand and am colored by my partner’s beliefs :) Maybe a SG resident has a better (or different) explanation.
    edit:
    In my eagerness to share, I realize this doesn’t really answer your question. Sorry about that :)


  • I love playing/writing interactive stories with an AI. A dream game of mine would be an RPG/Adventure game that extends this to a fully realized game that adapts to how you want to play.
    Want to be the adventurer who slays the evil monster and saves the kingdom? Go right ahead!
    Prefer to stop halfway, settle down and become the village baker, getting involved in the town’s intrigues? Also fine!
    It would probably be too much to ask to turn this into a full-fledged 3d world with high detail. But a consistent Visual Novel would be a really great next step.