Atomic wafers made by the techo-church-state? Or have I got this back to front and this is how the non-technical society irradiates its children?
I once met a person that never drank water, only soft drinks. It’s not the unhealthiness of this that disturbed me, but the fact they did it without the requisite paperwork.
Unlike those disorganised people I have a formal waiver. I primarily drink steam and crushed glaciers.
Atomic wafers made by the techo-church-state? Or have I got this back to front and this is how the non-technical society irradiates its children?
“Aint webassy we doms?”
Perhaps the software OP is using has a second layer of generation (with a different network) that focuses on details like eyes. It might not even know the input prompt (and if it does then it might not have the training background to reward keeping things pixelated).
File I’m printing: A4 PDF
Default printer setting in Windows: A4
Default setting on printer itself: A4
Setting that gets chosen automatically in the print dialog: Letter
secretly hopes 2032 isn’t too bad of a year
Alternative:
Ctrl-z
kill -9 %1 # Shell keeps track of job pids for you, job 1 is %1, job 2 is %2, etc
fg # Not technically necessary, but it's fun to see the corpse
Projects that attempt to put things in the road tend to fail to be economical or practical. It’s almost always better putting the same (or less) investment into something equivalent that sits next to the road rather than inside it.
The key features of roads that make them so economically successful are:
Installing anything in the road surface completely voids these two points.
Detailed problems:
The fundamental, core problem of all of these “put solar panels in roads” or “put chargers in roads” projects is that they are romantically and narratively attractive. Roads are ugly wasted space, but if we could put them to better use then wouldn’t it be magic? Sadly this never works. Roads are ugly and wastes of space because nothing else works as well for transport infrastructure (other than railways).
How old?
Early 1900’s: Yes. Metal panels had the same problem, timber panels did not (their thickness stops them from flapping).
Late 1900’s: I don’t think anyone used flat? There were definitely designs intended to look flat (esp 80’s and early 90’s), but there were still subtle curves to those panels to bias them and stop them flapping, as far as I recall.
Happy to be proven wrong :)
Inspired by the ABC Article “North Korea was floundering under sanctions. Now it’s making billions from stolen cryptocurrency” I thought it would be nice to cast Santa and Kim Jong Un as friends. My biggest worry about this picture is that it portrays crypto in a positive light, that’s probably not as light hearted as I intended.
Bing Dall-E. Prompt: “Santa Claus has a manic smile as he helps the Supreme Leader of North Korea count their bitcoin.” Bing blacklists the words “Jim Jong Un” but this synonym seems to work.
Other manufacturers of all manner of stainless products seem to have figured out a solution to the problem.
Two design choices together probably make the problem multiplicatively worse:
I can’t get over the flatness… those panels surely rattle too? Or do they void-fill the doors and body with something?
Assembly arm.
To add to this: “level design” typically covers things like the design of paths through the level (both physically and plot/objectives) and visibility of paths affecting player thinking and choices (ie making it clear to the player how to progress, not get lost). These are “big scale” things, not fine detail.
“Gameplay design” typically covers things like movement, interaction and item/skill progression mechanics. The are “small scale” (or for inventories & skill trees: “no physical scale”) things.
In practice the two terms do often overlap quite a bit, so you can argue basically anything to be in either category.
To be pedantic: gameplay design, not level design, but I guess the two overlap quite a bit anyway.
That looks super frustrating :|
I just finished the last level of Perfect Dark (released in 2000 for N64). The hardest part was right at the end (boss fight with rockets being fired at you, one hit and you’re dead) and there are no checkpoints. I repeated this same level so many times and had to read a walkthrough in the end – it turns out I was stuck at a red herring.
Wouldn’t community support always lag product releases?
Sorry for my phrasing, I just realised that I don’t have a real choice in the matter with how mobiles are these days.
Yes, it’s frustrating.
Why is this being downvoted? Isn’t that what Google did? Started using XMPP openly, then locked it down over time and made it harder for people outside their ecosystem?
Behind every driverless car is a team of humans with xbox controllers.
Me having some datasheets that claim one thing doesn’t mean it applies to everything and every implementation. Your prof might be right.
Do you have more info?
The minimum specs I’ve seen for NAND flash chips are 10 year retention time at room temperature.
Being powered on isn’t enough to change this, the firmware would have to be actively reading, erasing and writing blocks of data to refresh them. I’m sure there are some that will do this, but it would increases some other data loss risks, wear rates and power draw; so I suspect (?) it’s not universal.
It’s a gorgeous game experience. Not to mention they put so many other gamedevs to shame with their technical accomplishments (especially in the expansion – flooding waves in a ringworld!).
Don’t look up spoilers. Get yourself a copy and play it. Find somewhere to land your spaceship :)