• 4 Posts
  • 13 Comments
Joined 1 year ago
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Cake day: June 18th, 2023

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  • They can be, but at least some of the stuff the Steam Deck does (automated updates, cloud saves, specific tweaks to get it running on its hardware) would be hard to make quite as convenient for pirates for one reason or another.

    I mentioned the pirate equivalent to cloud saves, Syncthing - it is absolutely great, not that hard to set up considering what it does, and I absolutely love it and it feels like magic most of the time. But it’s still not quite as easy and reliable as buying the game on Steam and relying on Steam’s servers for cloud saves.

    (The fact that it’s hard to make pirated versions reliably update automatically also means that rapid updates are one of the best ways a dev can deter pirates, at least for as long as the game remains supported. I’ve absolutely pirated games that are in early access and then bought them, partially because I liked the game and wanted to support the devs, but mostly because I wanted to get updates immediately and automatically rather than having to wait for it to appear somewhere and then install it myself.)










  • I think that it’s because now we’re starting to get judges who have an actual understanding of the internet and its issues. In the past, lawyers for copyright holders could make up whatever theories of it they wanted and frame things in whatever way benefits them the most; that’s no longer the case - these judges (including the original trial judge, the appeals judges, and the Canadian Supreme Court, who handed down the original decision at stake here) plainly understand in at least a basic way how the internet is used, what an IP address is, and the complexities of assigning responsibility related to one.

    Whereas ten or twenty years ago you would have had judges who mostly depended on the plaintiff’s lawyers for their understanding and who would therefore basically give them anything they asked for.


  • The only reason people will continue using Unity is because they’ve already made )or are in the process of making) a game using it and switching to something else would waste massive amounts of time and effort. Unity is depending on this - this is basically them squeezing everything out of existing customers without regard for long term growth.

    Remember, the whole idea here is that Unity is demanding payments for already existing games. They clearly don’t care about whether people keep using Unity for new games in the future; the executives who made this decision will have cashed out and will be long gone by the time all the existing Unity games in the pipeline are done and things dry up.