I usually do that approach with multiplication of big numbers and square root calculation. Usually make it at most 10% error, which I consider quite a win :)
A geek, who no longer likes tech
I usually do that approach with multiplication of big numbers and square root calculation. Usually make it at most 10% error, which I consider quite a win :)
Yeah, having ability to make installation medium smaller by stripping away unused hi-res textures would be a really nice product feature.
I just a bit skeptical with having an old game requiring exponential increase hardware requirements with improvements limited just for some visuals. On the other hand, it could be WarCraft 3: Reforged situation, so, I guess now it is more of a “there is always space for improvement” situation.
We are talking old game remake lol
Staying with the original also for the performance reasons: UE5 makes it really hungry for resources, while original runs smooth and makes my computer not even turn on active cooling.
Darn, you’ve just explained half of my life
Wow, thanks for suggestion of Tdarr — that project indeed looks very nice. What is. your experience using it? Any quirks?