Cybersecurity professional with an interest/background in networking. Beginning to delve into binary exploitation and reverse engineering.

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Joined 1 year ago
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Cake day: March 27th, 2024

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  • Ah ok I see what you were saying. Honestly I think we’ll see physical media first, like multilayer Blu-ray Discs or something, that drive the initial adoption, just like with 4K. One people get a taste of it, demand will force streamers to offer it at a premium tier, until it eventually just becomes normalized.

    But yeah I think it’s gonna be way slower than the buildup to 4K also.


  • Wait what? Are you implying that if there was demand for 8k content, then pirates would make it available? The content has to exist in order for pirates to release it.

    I can download a remux of the 4K Lawrence of Arabia transfer because it was filmed in 70mm and the studio transferred it at 4K. It’s 70mm film, so it’s ~8-12K equivalent, but to actually get that resolution they would have to scan that film at that resolution, then go through the whole video workflow, color correction, whatever tf idk I’m not a video engineer, at that resolution, and render out the final version at that resolution.

    Pirates aren’t doing that, they’re ripping physical or digital releases. And there’s no point in downloading an 8K upscale of a 4K release, just let your TV or your Shield or Infuse handle the upscaling.




  • Yeah I wish we could go back to a model like that, the way PC gaming used to be. The sticking point would be battle pass progression, as mush as I hate it and an FPS is pretty much doa without it, although Hell Let Loose allows for rank progression while playing on clan-rented servers so it should work in theory.


  • The types of cheats that anti cheat in kernel space are trying to detect don’t view the video feed as such. They hook the process directly to read the memory, and the chest developer has reverse engineered the game binary to find out what variables correspond to things like opposing players, then using that information they draw stuff like wall hacks on the screen.

    But yeah I guess an fps developer could move to a GeForce now type of model to eliminate cheats like that, but then no one would play that fps because of the input lag issues.




  • This cleared up my confusion, thanks!

    I’m familiar with reveng from a malware and security testing point of view, using tools like IDA, Binja, Ghidra, etc., so I was aware that decompilers are taking the compiled assembly instructions, then recreating Intermediate Language and pseudo-C stuff without debugging info or original function names and stuff, but I was missing the key point of game assets not being distributable.






  • I have a 6 bay, so yeah that might be a little limiting. I have all my personal stuff backed up to an encrypted cloud mount, the bulk of my storage space is pirated media I could download again, and I have the Synology using SHR so I just plug in a bigger drive, expand the array, then plug in another bigger drive and repeat. Because of duplication sectors you might not benefit as much from that method with just 4 bays. Or if you have enough stuff you can’t feasible push to up to the cloud to give piece of mind during rebuilding I guess.




  • Hahaha.

    It means I’ve hit a nerve and said something so contrary that it actually rattles you.

    Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

    You have a really inflated sense of your impact on me buddy. I’m not here to tell you you’re right or wrong, I have no opinion on this whole inane debate at all. I play video games for fun, and if other people are having fun playing video games I’m happy for them, I don’t give a single solitary fuck whether they do it on a pc, console, phone, tablet, or by uploading Doom to a cock ring with lcd display and play it by popping their dick with kegels.

    I’m just here to tell you that you’re giving off major “meth head arguing with a brick wall in the alley behind 7-11” energy.