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Joined 2 years ago
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Cake day: June 23rd, 2023

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  • I‘m playing Bowser‘s Fury while waiting for some AFK grind in Core Keeper to finish for that sweet, sweet platinum.

    Core Keeper‘s a really good game, the 100-skill-point-grind‘s gotta be the bane of any achievement hunter, though. Anyway, I recommend anyone who liked the likes of Starbound to give it a look.

    I‘ve also finished Mario Kart World (not so patient) this week and went back to MK8 to check if it‘s nostalgia but nope, I really think 8 is so much better. A tip for anyone having trouble to three star on 150cc: Stop drifting. The game adjusts difficulty by the amount you drift. If you don‘t drift the AI stops being absolute rubberbanding BS. And you can press dpad down to rewind. If you do that before a blue shell hits, you can avoid the hit.

    I‘ve also „finished“ PUBG with a friend of mine this week. It‘s a really fun game but also… so sweaty at this point that even low elo will likely absolutely smoke you. Can‘t really recommend it unless you wanna spend a long time in training to be able to keep up eventually. There‘s three casual games a day where 88% of the lobby are bots and you get to shoot at someone without getting insta headshot back, so that‘s fun at least.






  • Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.

    I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.






  • I think it‘s a tier below 8. The tracks feel big and empty to me, the original MK8 courses felt like a smooth rush to race through, in World I often find myself slugging through an overly broad straight. Maybe there‘s some stuff to unlock still that‘ll make the experience more exciting, but so far it‘s kinda underwhelming.



  • Core Keeper with my gf. It‘s the kinda game that just throws you in and lets you figure it out, we both like it a lot. We did a 30 minute cow rescue mission to get that cute thing into our base lol

    I‘m playing Children of Morta and PUBG with a friend of mine. CoM is pretty good but it seems short with lots of goal-less grind at the end since we already rescued 2 of 3 minor gods in our initial session. So just one left plus the big guy? We‘ll see. PUBG we‘re just playing the handful casual games a day to try and sneak some achievements and have fun. Normal matches are way too sweaty.

    I don‘t really have a good solo game right now, I‘m kind of just jumping between games. I‘m about to boot up Eiyuden Chronicle Rising again, which is a good game but it has yet to fully grab me. Who knows if I‘m still on it in 30 minutes.



  • And another plus is that you get to play the games as bug free as they‘ll get AND at higher framerates assuming your hardware improved in the meantime. I certainly wouldn‘t have been able to get the high fidelity DOOM 2016 experience I can get now (at a high framerate) way back when it released.

    Downside is that if there‘s any multiplayer component to a game, it‘s probably pretty damn dead years later. But first, I personally don‘t care much about that anymore and second, games bleed the majority of their playerbase within months anyway so it‘s whatever.


  • I don‘t buy any digital copy of a game for over 45 bucks, doesn‘t matter what it is… I also haven‘t finished DOOM 2016 yet and haven‘t even started Eternal. Not because they‘re bad games or because I don‘t like FPSs, but because I have so much shit to play and so little time.

    Competition is fierce and asking 80 bucks when I got the predecessors for less than 5 each is just not happening. Just because games cost more to produce doesn‘t magically make customers have more money and time. It‘ll make release weeks stinkers outside of your GOTYs and makes more people wait or go back to 20+ years worth of other games that aren‘t 80 bucks.