

Jebus. This sounds like the AI psychosis spiral.
Like, I didn’t think trump was smart enough to use AI. He can’t read.
He must have found one that talks to him. And feeds everything he says to his rusky handlers.
Metalhead. Rocket surgeon.


Jebus. This sounds like the AI psychosis spiral.
Like, I didn’t think trump was smart enough to use AI. He can’t read.
He must have found one that talks to him. And feeds everything he says to his rusky handlers.
Well in this game, there was the chair (see my other comment) that no human would sit in.
There are other tells that process that doesn’t understand the continuity of solid objects created the game, not a person.
.
There were two other questionable bits where I don’t remember the original game, but it seems the AI flubbed. The 4 button dam controls were wonky: stop, start, bust the pipe, and what? And the cyclops room has a door you never get to open, no info about it.
All together, these seem like things no human would get wrong. Like, maybe a human would make a shitty chair, but they would almost certainly ensure that all the pieces fit together before they published the game.
My favorites are the Round Room that is square and the chair beside fireplace in in the house.
Like wtf is this cubist nightmare?

One thing I do NOT miss is navigating the twisty passages. The maze has been compressed to one room.
Hit L to turn out your light.
If you are holding the ivory torch, it just switches between the lamp and the torch, but if you only have the lamp, the light goes out.
And then the grue shows up.
I saved this for last. After I finished the game, I left the light off.
The grue shows up like three times and finally just eats you.

Upon further reflection, I think dying to the Grue was my favorite part of this game.
I played Zork a lot back in the day. You know, before the dawn of time.
This adaptation has one thing going for it. It plays a LOT faster than the original text game.
So far, I’ve not been told I’m likely to be eaten by a Grue. (This happens when you turn out the light.)
Finished it. About 2 hours of playtime.
The whole game is absolute shit. I cannot recommend it. But I did have fun.

Where’s the beans?
Welcome to lemmy. It’s not perfect, but its entertaining.


Ketchup sucks. And they spell it funny.

(Image stolen.)


Child. What do you think zDOOM is? Get a clue.
https://en.wikipedia.org/wiki/2.5D


Original DOOM and DOOM II game engines were 2.5 D.
You could not look up and down or jump.
That is not to say that there was no z-axis in the maps themselves, but the game engine handled it in a simplified, flattened way.
Its been a really, really long time since Quake z-axis code was backported to create zDOOM.
You are a great example of people not realizing this.


ZDOOM is the DOOM we’ve all been playing for a really long time now.
Few even remember that the original release of DOOM was not full 3D. It was 2.5 dimensions. You couldn’t look up and down or jump. In fact, that’s where rocket-jumping came from, as it was the only way to go vertical.
ZDOOM was a backport of the z-axis code from Quake back into the DOOM engine. It enabled full 3D and dramatically enhanced the game. Carmack open-sourced DOOM code first, and then a couple years later Quake was open-sourced. The community did the rest.
I’m an old DOOMer. I’m gonna download this UZDOOM and give it a whirl.


I would be happy to take the stairs, so long as that thing was smashed off the wall.


I prefer to abandon the worlds and the designing. Be.


I applaud your worldbuilding, but you are making realities. Antireality involves letting all of that go.


Ya, but that’s fun. Too many words tho. Gotta learn to just be if you want to give up reality.


Bunch of labels being thrown around. How do you keep track? I just sorta identify them all as extremist crazies. Its one big group, that admittedly, if you put them all in one space, would definitely not mix well.


I believe you’ve provided the most coherent take on this subject. Well done.


Well, yes. Rural kids play with bugs and do all sorts of objectively horrible things to them. Because they are bugs. I am not trying to defend it, but yes, that’s normal.
I think I figured it out.
Look where the legs are. The chair started out facing parallel with the floorboards.
And then the AI turned it to slightly face the fire.
The AI doesn’t understand continuity and what components are connected, so it all came apart.
Kinda like if you took a square construction of loose wooden blocks and squished it to a parallelogram.