• 0 Posts
  • 275 Comments
Joined 3 years ago
cake
Cake day: July 1st, 2023

help-circle




  • I’ve been around open source for 20+ years and can tell you right now that it don’t work that way. An issue tracker and a wiki is not a community.

    Most older open source communities were built on irl connections and irc, with some mailing lists thrown in. Hell, we even funded conferences just around the software, not to sell a product but just because it’s good for everyone to be talking to each other.

    The issue tracker tracks the status of things, the wiki is generally user focused. It’s not where development happens or thinks get built.




  • echo64@lemmy.worldtoGames@lemmy.world•Steam keeps on winning
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 years ago

    I know everyone loves Valve, but it feels super weird to be celebrating a monopoly so much and so ferociously. (I know Steam isn’t a technical monopoly. We don’t need to have that discussion)

    Gaben is old, and he’s gonna retire. It’ll likely be a lot sooner than anyone here is comfortable with. When Valve gets sold, or even when gaben isn’t in total control anymore, things are going to start changing, and there isn’t going to be a healthy, diverse marketplace to soften that.

    There is a very good chance that the PC platform will be a really horrible place because of the lack of consumer choice in which they can purchase and play games.



  • They take advantage of viewer federation a lot, webrtc is used, so all the simulated browsers are sending the video to each other rather than hitting their server. So their setup is really just a part of the p2p swarm, like a single client in a bitorrent network. Doesn’t use anything fancy above that.

    Honestly, it’s only a setup that’s gonna get far if you serve very few videos, and the P2P client rate is high. Their “real world” assumption of 50% of all clients being p2p enabled is way too high, and they couldn’t limit p2p bandwidth so all the clients were sending data to each other at lan speeds.

    It’s interesting, but it needs to actually leave the simulation and enter real world load to know how things shake out.








  • you’re still locked in because the licence provider has to recognise the NFT, the lock-in is with the licence provider. all the NFT is, is a ticket that says “I’m allowed”.

    it’s the exact same thing but will added bullshit.

    if you want a tradable token that doesn’t require lock-in, that token has to have intrinsic value. Like with a physical disk with a movie on it. there is no lock-in to a vendor system, it’s got everything it needs right there. it has intrinsic value.

    NFT’s are a bullshit ticket that says “please give me access, you pwomised”, that you can sell if you want. but you could just do the same thing inside the vendors own system and it’s all exactly the same because the vendor has to say yes/no in the end, as the nft has no value.