Been using tachiyomi for years and its been great, maybe I should give a try to aniyomi
Been using tachiyomi for years and its been great, maybe I should give a try to aniyomi
The average playerbase of linux is still under like 2% so its understandable if they stop supporting it.
Also checked on protondb, and looks like runs great if you enable proton-ge, so you might still want to give it a chance
You can play most of them with proton, but some multiplayer games are impossible because anti cheats not supporting linux.
You can check your games at protondb if they run well, or have instructions how to run them.
Bethesda made mod workshop worked on the consoles, so you could share the pc made mods.
Small setback that it didn’t support script extender, so it was quite limited. Still better than no modding tho.
So we need Psychonauts training?
I knew I should have went to that summer camp
It is illogical if you say the reason for saying it with g is the same as in graphic. Just say you find it easier to read it or like it that way (that’s how i say it too)
In the Us its something like 80% while the average is under 20%
Ok, I was quick to judge, my bad.
Even then, I feel that most of these are mediocre, even with the Arkham games.
Its worth the price, Arkham, Madmax, shadow of mordor are great games
Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don’t give any advantage in the next war.
I don’t play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can’t help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.
I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn’t possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That’s kinda cursed.)
The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.
The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.
So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)
Play the “legends”, lol
Glitch production with 50000 plushies behind them: “Yeah sure buddy”
jk, they make great stuff, I hope they continue making animations
Finally the round meal has a competitor. But men does this bucket serve?
*RADIOACTIVE BREATHE IN SFX
“This is my silo. My farm. My grains.”
“Unlimited powwa”
-ironically, the only villain in the movie without prosthetics
Geocaches?
So wake up, wake up and sell the freeeshness