When you pay for enterprise equipment, you are typically paying a premium for longer, more robust support. Consumer products are less expensive because they don’t get this support.
When you pay for enterprise equipment, you are typically paying a premium for longer, more robust support. Consumer products are less expensive because they don’t get this support.
There’s three of us!
This took me down a rabbit hole, thanks for the link. Time to start saving my dollars. I didn’t realise just how much of an upgrade a new GPU would be for me.
Isn’t the “Netflix original” the extra season they commissioned? I don’t doubt the veracity of the claim but Arrested Development probably isn’t the best example. I guess you could argue it’s a generous use of the word “original” though.
I really thought I was reading an elaborate troll. I expected some hell in a cell, at least.
I think the context that Portugal’s terrorism alert has only just been raised is enough to explain the fear
It says “and back”
Update for everyone - based on these, I’m currently 1/3 through episode 1 of Voyager. I had to pause it to go run some errands but I’m loving it so far.
Thanks for this - I almost started there based on someone else’s comment but decided against it and I’m glad I did. I’m wary of starting somewhere that might warrant a rewatch, when there’s so much to cover.
Holy shit - what a great response, thank you
First in best dressed. Can’t wait to see what shenanigans the gang gets up to in space, right guys?
“That” and “green flag” in this instance are implicitly referring to the act of having a particular person as a role model, not the role model itself.
English is stupid.
The terminology we might use down under is wanker
OSKO is even better than payment apps. Basically every bank offers is as a payment method option (if not the default) for any transfer, at 0 cost. They’re also implementing a new system to replace direct debits, to add more consumer protection and control to the recurring billing market.
They might mean instant bank transfers, like OSKO in Australia. Google tells me a service called FedNow is available through 35 banks as of July this year which supports instant bank transfers.
I think they were making a joke about asking for the names of the communities so that they can go and browse them.
I agree with your points around not preordering, or waiting for reviews etc. However, I disagree with you that refunding after 10 hours isn’t the right thing to do for a few reasons.
First, the size of the game in question. For a short, 10-20 hour story driven game, a refund beyond 2 hours is ridiculous. For a large, open role playing game, where somebody spent 120 AUD expecting to get 50-100+ hours of gameplay, 10 hours is perfectly reasonable if you’re really not enjoying the product. If I can send back a meal at a restaurant that I’ve had (relatively speaking) two bites of, I should be able to refund a game the same way.
Second, again speaking for Australia as a jurisdiction, is the behaviour of brick and mortar stores. I can purchase a physical copy of a game, play it non-stop for two weeks, and get a refund. They have no way to know I finished it three times, but strong consumer protection laws enable me to game the system like this. I agree that it’s the wrong thing to do, but Steam is aware of the fact that the same consumer protection laws apply to them. While they have enough information to stop people from outright gaming the system, Steam needs to balance that against driving people to other storefronts or back to physical retailers.
Finally, your premise that people can’t reserve the right to get a refund just because they don’t like something. I would agree with this, if game demos were still a wide practise. I can’t get a change of mind refund on a shirt I buy in a physical store most of the time, but I can try the shirt on in the store to see how it looks on me. I can get a change of mind refund on most shirts I buy online, because I have no idea how it’s going to look. Yes, you can wait for reviews and watch gameplay, but it’s always different when you actually play the game. At the end of the day, it still comes down to “I thought this game would be X but it’s actually Y”.
A firm, inflexible refund policy in my mind achieves the opposite of what you are looking for. If people can never get a refund because a game simply isn’t what they thought, what barrier is their to a mildly successful company ridiculously overpromising, securing the bag, and disappearing into obscurity? If everyone buys the game on Steam and can’t get their money back, the company has won in the short term. If 50% of preorders get refunded, the company has just lost all of that money.
Steam can refuse a refund after that time, but they are usually incredibly flexible because a) they want to keep customers on Steam and b) many jurisdictions have much firmer and consumer favoured laws around product refunds, Australia for example is a large reason for Steams current refund policy in the first place.
Not the OP, and I don’t actually know, but paid streaming services differ from YouTube in that everyone who accesses the content is paying for the service. On one hand, you can validate that everytime a video is served, it’s served to a paying user. On the other, you are receiving revenue directly from consumers to fund the infrastructure to store and serve the videos.
YouTube, on the other hand, stores significantly more content, for free, and can be accessed for free, without being signed in.