

Steam and Epic run on open hardware where people can install it on devices they assembled themselves, and run it on different operating systems.
Difference is open hardware versus an ecosystem that tries to lock down their hardware, prevent installation of unapproved programs, and prevents competing storefronts.




Yeah, decades of compatibility PC games have across hardware over the years is hard for consoles to match.
Even when they have backwards compatibility they are stuck to the performance and resolution cap from the previous gen if the devs didn’t go back to improve it like Red Dead Redemption 2 still being capped at 30. Or Bloodborne.