I save scum and I’m 120 hours in the middle of Act 2. I also barely ever close the game, so that may have been what happened in this person’s case as well.
I save scum and I’m 120 hours in the middle of Act 2. I also barely ever close the game, so that may have been what happened in this person’s case as well.
It’s my birthday today and I’ve already eaten 2 apple fritters and it’s only 11am. I’m in this picture and I hate it.
When I went to Tuscany there were places I visited with half day work hours and Sunday everything was closed. People just enjoyed life, not needing to shop, but just living. I crave a society like this.
Oh fuck, now that I know this it’s actually tempting me to use it.
This is part of why I let my wife order for me, then check the bags to confirm what we have and what we’re missing, cuz shit if I’d have the guts to do all that without having a panic attack or two.
Tbh, if I worked as a webpage artist in Pokemon GO I think I’d do the same. It comes with the ethos of the company.
Just a Canadian chiming in but it’s been $900 and up since 2017.
I’m not just talking about Pong, and that is another good example of a strawman argument ironically.
Pick a non-strawman argument and then we can have a discussion. They had different methods of creating games yes, but were they easier back then than they are now? I don’t think so, they had people inventing the fucking wheel of what could be possible and we still had a consistent price tag with a FEATURE COMPLETE package. They didn’t have as many workers as they did because all of the programming went to those individual developers to figure out. The amount of work is more intricately spread out in these bigger studios, but the passion and creativeness was more alive back in the early days. None of it was automated with fully polished dev tools and externally hired language teams.
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Them lack of swollen pregnancy grippers is unsettling.
A whole bag of Cheetos is still acceptable though. They put air where the calories are supposed to hide.