• 4 Posts
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Joined 5 months ago
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Cake day: January 9th, 2026

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  • My point with Google was, that Google is in charge and controls the output. Maybe not the best comparison here to make a specific point, as all other things around doesn’t matter to what I was trying to say. Google off course is there to find websites and an algorithm to weight them is important, to ignore spammers and such. So Google tries to give a score to each site, where there does not exist a score. So yes, it was my bad for bringing this up, because that is a different task than an aggregator for gaming scores.

    Metacritic should be seen as an algorithm with their own rating, rather than an aggregator. They have their own opinion, compared to OpenCritic who just reflect the current state of the ratings. I think an algorithm (especially if its hidden and prefers certain outlets) is bad by definition (by my definition to be precise). I do not want such an aggregator to filter out stuff. If you like that, sure, but I don’t think Metacritic should have such power.









  • Unirally in PAL / Uniracers in USA, 1994 on Super Nintendo

    It’s a side scrolling racing game, up to two players. There are regular races and stunt points races. Unfortunately no interaction with the other player, its only about time. So its one of those two player modes that wasn’t super fun for us, but we loved playing fore highscores. Game is super fast, imagine Sonic as a racing game. What most people get it wrong is, they think they have to react to the changing course parts instantly. But in reality the course parts are color coded and you know in advance what is coming.

    The game is from DMA Design, who also made Lemmings and later GTA; the company you know as Rockstar today. Also they got sued by Pixar. Yes that Pixar, making films. Because the pre-rendered unicycles were looking similar to the Pixar film. What an incredible dumb lawsuit, as this is how unicycles look like in general. But Pixar won and the game had to be taken from shelf quickly before it could sell much. Game didn’t even make it to Japan. It’s a rare game most people didn’t play on original hardware!


  • On one hand it has treesitter and has a builtin optional modal mode with Vim shortcuts. On the other hand it is VSCode. On the side above it, it is a terminal application. And one more side is, it is written in Rust. Cursed, through and through.

    On a more serious note, this is more than just an alternative. Its the bridge between VSCode people and those who want to try working in a terminal. I think this is actually a really good idea.




  • The point is not that OpenCritic matches your taste or expectations of a game better than Metacritic. The point is that OpenCritic is more fair by giving everyone the same voice (average instead weighting) and allow more people to speak / vote. This does not guarantee a better result for you, it just makes it more fair and even. This way OpenCritic has less control of the result than Metacritic, because Metacritic has a hidden algorithm that weights voices differently.


  • I can’t talk about how this game in particular is designed, but agree on oldschool point & click adventures having often nonsensical puzzles and solutions. I’m not a fan of that too. And critique is rightfully so. I just don’t know to what extend and if those are really softlocks or just getting stuck and not finding a solution. It’s like calling some online player cheater, just because it “looked like cheating”, as an analogy.

    My point is, if this was a real big problem, then more people would probably talk about it. That’s where I come from.


  • Watching a video playing someone else is not the same as playing yourself, thinking about next steps, solving puzzles and immerse into the action by your own hand and decision. This is not a game like Mixtape where watching a video is equivalent to “playing” it.

    No game is perfect and one can have fun with games that have bugs (i don’t know how buggy this game is) or logic problems. Getting stuck or frustrated is not alwasy a bad thing to me, and no I am not sarcastic. If you don’t have the nerves for this kind of thing, then this game is not for you (again I did not play the game, but I played other oldschool click adventures).

    Don’t get me wrong, i absolutely understand the critique and I am glad people point that out. (user reviews are important)




  • But what do they filter on?

    Details how Metacritic is operating is uknown. Another reason to avoid it.

    There’s certain critics (think right wing nut jobs like Critical Drinker) that I wouldn’t want impacting a score as they’d just rate it low because there’s a minority included in a game.

    That’s your personal taste and this is good. But imagine someone else decides for you who can impact the score and how much. If you like Metacritic, that’s okay. But OpenCritic takes a more general approach and does not discriminate (at least not as much as Metacritic) and provides a “real” average value. In example I don’t want IGN to impact the score too much too, but Metacritic values scores from places like IGN higher than most other platforms. And with excluding Critical Drinker, IGN’s opinion has even higher impact on the score.

    If you really like that, by all means keep using and looking up IGN. I don’t think its the worst in the world or anything like that. I just think OpenCritic operates a little better and that’s it. My initial point was to provide and alternative to Metacritic, because I do not like how it operates overall.