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Cake day: June 12th, 2023

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  • Nomadic people don’t just wander around aimlessly, and there are big differences in how desirable different territory is for nomadic hunter-gatherer humans. The principle is the same as with nomadic pastoralists: your group has a territory which can sustain them when hunted on/gathered from/grazed/etc over the course of the year, and your group will wander within that space in a deliberate pattern. If some other group decides to “just move on to” your group’s territory, hunting the animals and foraging the plants that your group knows they are going to need to survive the year, that’s an existential threat to you. And you can’t “just move on” yourself without wandering into the territory of yet more groups whose territory borders yours, and who will react violently to your presence for the same reasons.

    Given the choice between fleeing to who knows where and fighting who knows who for the privilege of moving, or staying right where you are and fighting for the land you know your group can survive on, you stay and fight.

    Humans spread out across the earth as the losers of these conflicts (those who survived, anyway) fled until they stumbled on new-to-humans territory, often displacing or eradicating groups of more “primitive” hominids they found there. This process continues until just about everywhere which humans can reach and which can support human life has humans in it. But expanding populations, the occasional natural disaster, and normal human frustration that their territory sucks while their neighbors have it great (which was often true; again, not all land is the same to a nomadic hunter/gatherer) meant that these conflicts were constantly reignited.


  • There was organized violence deployed by groups of humans against other groups of humans long, long before anything we would recognize as warfare. Particularly brutal violence too, because the objective was not to conquer other people (something which only makes sense once agriculture is the dominant mode of sustinence), but to either drive off or exterminate a rival group so you can use their territory for yourself.

    And we don’t even need to talk about people here: we have records of chimpanzees fighting small scale wars of harassment and extermination against neighboring groups.

    Pre-modern, pre-civilization, pre-aggriculture, pre-you-name-it human life was far more violent than what we deal with today.






  • The overall Rutherford arc was less successful. I guess they seeded it previously, but I always just assumed his implant was on the fritz, so it was odd to see him suddenly blaming the ship.

    I am at a loss as to how Rutherford’s implant could be flexible enough to function as part of his brain in day-to-day life, and yet somehow be incapable of helping him solve engineering problems on an old ship? Is there some kind of weird DRM installed that prevents it from opening schematics older than a couple years? Or is all the data on California class systems stored in a file format that they latest and greatest starfleet tech can’t open? Both of which would be rather colossal failures of Federation computer tech.


  • This was a pretty solid episode with some very good jokes (the thing about creating a warp field with one nacelle was fantastic, for example), but I left feeling underwhelmed because of the bizare “the first officer is two LTJGs” thing. Lower Decks has had a shockingly strong track record of not doing things that strike me as immediately stupid, but this is really silly. “Ransom must be pulling another twisted prank, because he’s not this bad at his job” level silly. I think it’s still better than promoting Tilly to XO, but that’s a bar I had hoped this show would remain well clear of and a close shave is disappointing.

    I think I understand why they did this: there’s no obvious non-specialist XO candidate of an appropriate rank in the main cast (arguably Shax, but he’s “only” a LT and does not seem ready for the job), and they didn’t want to just trot out a handwave and say they’ll be picking up the XO at the next starbase or something. I’d also theorize that they had planned to have two more seasons in which to work Mariner and Boimler into positions where they might actually make sense for an XO billet. But they aren’t there yet, and they both know it.

    Also, gosh would that alternate universe explorer thing have been useful in DISCO S3. And probably Prodigy too. It’s also a dangerous can of worms to open for future stories, because having reliable access to random slightly different universes, apparently at different points in their timelines, is incredibly useful for both anticipating and solving problems in the “prime” universe. There’s also cool stuff they can do with it and I’m sure they will, so I’m trying to keep an open mind.

    Finally, props to them for coming up with a more plausible reason for our heroes to literally save the universe: because someone connected to them got unwittingly thrown into a position of enormous influence, and deliberately picked them. It’s Zeus and company antagonizing Hercules, not Michael Burnham being central to solving five (?) entirely unrelated but galactically significant disasters, apparently by pure chance.






  • This was an excellent finale (as all four of them have been, not at all a given with modern Trek or frankly modern television in general), and fully justifies the somewhat weaker setup episode before it.

    “A paywall on a bomb?” might be the best joke this show has delivered in it’s whole run. I don’t often crack up while watching these episodes, but this one really got me. At the very least it’s up there with “It’s a bomb! You can only use it once!” from Wej Duj. I’m sensing a pattern.

    In more typical lower key Lower Decks humor, Boimler and Rutherford arguing about if Locarno looks like Tom Paris was excellent.

    I do wonder what the plan is with Tendi. We’ve seen supposed major shakeups like this dropped into previous finales, of course, with Boimler leaving the Cerritos for the Titan at the end of season one and Freeman getting arrested at the end of Season 2, which were quickly reverted in the first few episodes of the subsequent season. Odds are that’s the play here. I hope so, because losing Tendi would suck. She’s a delight.

    Why was Boimler the acting captain when the command staff took off on the captain’s yacht? There was a full Lieutenant right behind him on the bridge, and surely tens of others on the ship who are more senior and more qualified. A little bit of a main character boost there.


  • This episode was okay, I guess? It feels very strange to be sitting on one half of an obvious two parter from this show, and recent Trek shows have left me with an instinctive suspicion of mystery-related plots. This is a good writing team so I have hopes they’ll carry this rather bizare setup into a satisfying resolution that actually makes sense, but I’m much more nervous than I usually am.

    To play it all out: why the heck is Nick Locarno flying around in a little ship capable of disabling the systems on larger warships, transporting(?) the ships and crews to some planet while leaving wreckage behind? If this turns out to be another figurative Kelpian dilithium tantrum I’m not going to be pleased.

    I like what they were trying to do with Mariner in this episode, but for whatever reason it didn’t land quite right with me. Her whole pivot into even-more-than-normal overtly reckless behavior three episodes after the supposed precipitating event felt very abrupt, and the scene where she talks it over and appears to resolve her issues with Ma’ah felt rushed, almost forced. The Sito Jaxa makes reasonable sense as a backstory component, but I found it distracting and it does add to the “small universe” syndrome that expanding IPs risk falling into. Further, the “your dead friend wouldn’t want you to have emotional problems” bit is a cliche that rarely lands with me, and this time was no different: these aren’t problems that people can typically resolve simply by recognizing that their emotional reactions are irrational, so being won over with a rational argument isn’t very convincing. It speaks well of Mariner and Rodenberry’s future humans that this worked, I guess, but it does make it less relatable.

    Maybe I’ll be sold more easily on rewatch. We’ll see.

    The B-plot with Freeman and her deception was decent, although as noted elsewhere Rutherford’s presence feels oddly tacked on. I guess they wanted an engineer around, just in case?

    The Jaxa connection does give us a better shot at nailing down Mariner’s actual age, which was presumably somewhere between 17 and 22 (and likely on the later end of that range) at the time of the Nova Squadron incident in 2368. That puts her in her early- to mid-thirties, and lines up well with her service record. We can also confirm that Mariner was not a young child aboard the Enterprise-D, which launched when she was in her mid to late teens.