Ehhh…if you have little player-player interaction and the engine is running local copies of all the enemy AI code and such and doing prediction, it might be okay.
In general, it’s generally technically difficult to convert latency-critical single-player games to multiplayer. I dunno, maybe the BoI developers thought about this from the beginning and designed it with this in mind, but even so…
Personally I don’t want to have to compensate for latency in a bullet hell game but glad other people will get what they want
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Ehhh…if you have little player-player interaction and the engine is running local copies of all the enemy AI code and such and doing prediction, it might be okay.
In general, it’s generally technically difficult to convert latency-critical single-player games to multiplayer. I dunno, maybe the BoI developers thought about this from the beginning and designed it with this in mind, but even so…