I also wouldn’t consider this a secret…
I found years ago that if you block ubi.com and ubisoft.com (if you have a self hosted DNS or a way to block domains on a network), and any other sub domains you might spot, the games work fine. They just take like a full minute to load while they try their best to hit the servers. So yeah I’ve never agreed to the TOS for a few games as a result.
Needles to say, you’ll need these domains unblocked to play multiplayer.
I really don’t think it was that secret. Every modern Ubisoft game I’ve played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they’re going to datamine the shit out of your entire play session.
It is still nice to see this stuff being challenged, though, even though I’m doubtful that it’ll bring about any meaningful change.
And that’s a big reason why I don’t buy Ubisoft games. Even the old Ezio trilogy has that crap.
So yeah, no more.
Yeah, I remember noting this when I played Assassin’s Creed Odyssey for the first time.
I’d kind of like Steam to have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.
You know that’s not too unreasonable thinking about it, I’m pretty sure their proton setup works in a similar way
Yes please!
One step forward getting an offline version of the Crew, and another step back losing privacy