FlumPHP@programming.dev to Gaming@beehaw.org · 2 years agofirst major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.baldursgate3.gameexternal-linkmessage-square4fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkfirst major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.baldursgate3.gameFlumPHP@programming.dev to Gaming@beehaw.org · 2 years agomessage-square4fedilink
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up0·2 years agoI haven’t started playing yet, but this sounds like the solution is to not position your party near instadeath falls.
minus-squareag_roberston_author@beehaw.orglinkfedilinkEnglisharrow-up0·2 years agoUnfortunately for quite a few of the fights it’s not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.
minus-squareacastcandream@beehaw.orglinkfedilinkarrow-up1·edit-22 years agoShove absolutely does not move you 6+ meters. Edit: shove is 1.5m with higher strength increasing it to a maximum of 4m.
I haven’t started playing yet, but this sounds like the solution is to not position your party near instadeath falls.
Unfortunately for quite a few of the fights it’s not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.
Shove absolutely does not move you 6+ meters.
Edit: shove is 1.5m with higher strength increasing it to a maximum of 4m.