• Keegen@lemmy.zipOP
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    edit-2
    1 day ago

    I’m actually not that excited about Skywind myself as base Morrowind already has such a lively modding scene that is impossible to migrate over. With OpenMW, Tamriel Rebuilt and Project Cyrodiil the game just keeps getting better and better with time. I fully acknowledge that this is a very subjective opinion but I also feel like Morrowind doesn’t translate over to a Skyrim-style gameplay nearly as well as Oblivion does. So much dialogue and random NPC banter will have to be cut out if they want to voice act every single NPC like they to plan to do.

    • egrets@lemmy.world
      link
      fedilink
      English
      arrow-up
      31
      ·
      1 day ago

      So much dialogue and random NPC banter will have to be cut out if they want to voice act every single NPC like they to plan to do.

      Egrets from Skywind here. We’re really not cutting anything in that regard (or really in any respect). For lines that are very repetitive, we might reduce the number of NPCs that deliver those lines to avoid auditory fatigue and immersion issues, and some lines are being tweaked to avoid feeling too encyclopedic in their delivery, but our ultimate solution is just a ton of voice actors (hundreds, literally) and a lot of work to implement them all.

      • Keegen@lemmy.zipOP
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 day ago

        Thank you for your reply! One of my favourite aspects of Morrowind is how I can just walk up to a random NPC and ask them about a generic thing like directions to a place I have to get to, local services available, important NPCs or just their trade or a little secret or advice (and how those act as a soft tutorial with useful gameplay tips often being mentioned). If you actually plan to implement and voice most of these I bow before your ambitions!

        • egrets@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          23 hours ago

          The dialogue system isn’t identical, but we’ll absolutely be including those features as dialogue options. We recently cast the last few open roles, including major characters, so although VA is a bigger job than in any published TES game, we’re well on our way.

    • proceduralnightshade@lemmy.ml
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      1 day ago

      I also feel like Morrowind doesn’t translate over to a Skyrim-style gameplay nearly as well as Oblivion does

      Because Oblivion was arguably Skyrim-style gameplay already; not much to translate there.

      If i recall correctly the Skywind team said on stream they have roughly 2-3 times the volume of written and spoken dialogue compared to edit: either Skyeim or Oblivion.

      I agree though, I think there’s an argument to be made that Morrowind in its entirety is perfect as it is, but that’s why I’m looking forward to it even more than to Skyblivion. Really curious what they are cookin