TF2, when I get repeatedly owned by the same enemy. Especially if they’re a soldier with love heart cosmetics.
The Last Of Us Part II.
Revenge. Revenge never changes.
What’s done is done and it can never be undone.
It is such a tear jerker. So good
Clair Obscur: Expedition 33
An absolute emotional rollercoaster start to end.
33/33 would recommend
The only game I have sat still as the credits rolled absolutely dumbfounded for at least 30 minutes
Just finished the main quest last night. My head is still spinning. Best story driven game I’ve played in some time if not all time for me. They really did a great job everywhere.
RDR2, when Arthur stopped to thank his (dying) horse (near the final mission). I got a lil choked up.
Journey’s ending hit me pretty hard: the score’s composer, Austin Wintory, did such a great job channeling emotions into the game narrative
Skyward Sword… Zelda’s story was so moving.
Brother’s got me ugly crying
That final section still makes me teary eyed just thinking about it.
Mass Effect 3 Citadel DLC. One last fun ride with a bunch of friends before the final reckoning.
For added gut punch: romance Thane.
Gris. For real, go play it if you havent. Worth the story.
Yes, many times, ff7 was the first
Pokemon Mystery Dungeon Explorers of Darkness/Time/Sky
Mmm, great memories of Blue Rescue team.
I’ve been meaning to play the others, but DS emulation is kind of subpar by design.
Is it? I thought DS emulators are pretty good. I’ve seen a few Streamers stream the Pokémon DS games without issues. Pokemon Mystery Dungeon also doesn’t make much use of the touch screen iirc
It works well, but using 2 screens on one monitor will always be a lesser experience.
If a character dies and I liked them enough to feel sad then I usually just quit the game. Theres no point to play beyond that. Like cyberpunk 2077 I really liked Jackie and when he died I just quit half an hour later. I’ve picked up the game a few times since but its really not the same without my homie.
Arthur’s journey teared me up a bit in RDR2.
Edit: I JUST REMEMBERED JACKIE MA FROM SLEEPING DOGS
Shadow of the Colossus. Hands down one of the saddest games I’ve ever played.
AGRO!
Yeah, I once walked into a Gamestop and saw how expensive new games have gotten…
Joking aside:
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Journey
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To the Moon
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Spiritfarer
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Ori and the Will of the Wisps
All good games, I can’t recommend them enough.
God … Spiritfarer. What an amazing experience. I didn’t cry but quite a few times I had to put down the controller and just stare out the window. It’s not sad but it is so sad. It’s so wistful and god just loved that game.
Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn’t play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
Not the previous poster, but I’ll share what I can. And I’m assuming you already know the premise from the store page, but to provide context to others:
Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don’t need to bring them to their final destination until they’re ready to go, so in the meantime they just kinda join your crew and hang out.
Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.
In terms of what makes the game appealing, it’s almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it’s easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You’re just trying to help them find closure first. And often, they’re ready to go when you’re not ready to say goodbye yet.
So I recommend it as a game to play in small spurts, but I wouldn’t go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it’s a good game for couples. But if you put it down and don’t come back for a while, it can be easy to forget what things you were working on. It’s not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you’re still at the beginning.
Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I’ll give it a shot again. In general I’m a bit new to gaming and getting used to some of the repetitive(?) mechanics
If you’re ever feeling stuck, it never hurts to look up a guide! I’m not a fan of Fandom, but their Spiritfarer wiki does appear to include walkthroughs for most of the quests if you’re not sure what to do or where to go next.
Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
hopefully you come to understand a little bit about life and death
This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!
It’s not sad but it is so sad
After
spoiler
Atul ::: I literally had to put the game down for weeks because I couldn’t stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.
Yeah Atul …
Atul
Sometimes you don’t get to say goodbye and that sucks. One day they’re just gone. But with Atul I kept it together because the reason he just disappeared was that he didn’t need us. He could go to the door on his own and yeah he should have said goodbye at least but … well it sucks but I like to remember the happy frog at the party.
For me it was Stanley and Alice
Alice
God it was heartbreaking watching her mind slowly dissolve and get lost. That’s where it hit me how important Stella’s job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn’t do it but I’m grateful for the people who can.
Stanley
Fuck as a parent that got me. Fuck you god! I know that life isn’t fair but that really wasn’t fair. And watching his mom fall apart from his eyes … Her ‘Fakenegs’ … her fear in watching his fear … I’ve never been tested like that and I hope I could do better but man I understand her failing.
To the moon is like a kick right in the feels. Had me and my wife in bits at the ending.
What touched you about Journey? I finished the games about 3 times and honestly can’t recall that much about it but the art/graphic design being top notch.
Regarding OP’s question I also don’t recall a game that has made me cry yet, but I wouldn’t say I am a senseless being lol, some anime scenes get me from time to time… Is just that with games it feels different.
There were a few things, I think. Stylistically I thought it was gorgeous and made well, coupled with the absolutely beautiful soundtrack by Austin Wintory. But I also got lucky my first time though, and ended up sticking with the same partner pretty much from the very beginning all the way through the end.
The argument that games are art is something that was pretty widely discussed around the release of Journey, but what I think made that game in particular so impactful is the way that it took a basic mechanic like multiplayer support and wove it so perfectly in with the narrative it was trying to tell. Walking into the light with the same person who was with me from so early on, after everything we went through, and then saying our goodbyes before that beautiful OST played through the credits, it was pretty moving.
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