Probably BluRays. DVDs were much better than VHS, but storage got a lot cheaper to get me the quality I wanted from films from downloads.
I appreciate that BluRays have a need, so I wouldn’t call them trash. I just don’t need them.
Also not really a new form of media, but modern video games. There isn’t enough of a technological jump anymore. The last thing that got me excited (or at least curious) was VR. But that’s not really approachable for me, so I can’t enjoy it.
I largely agree on the modern games thing. The problem isn’t even technology for me. It’s scale. Modern AAA gaming is made by such large teams, often multiple studios each with hundreds or thousands of people. With that many people, you just end up with generic crap, and the studios are investing so much money on any one game that generic crap is all they’re willing to risk making.
Take that budget and spend it on 100 small games made by teams of ~100 people or so and we’d get some really interesting stuff. Sure, a lot would fail, but they can afford that. Let artists make art, not business-people.
Probably BluRays. DVDs were much better than VHS, but storage got a lot cheaper to get me the quality I wanted from films from downloads.
I appreciate that BluRays have a need, so I wouldn’t call them trash. I just don’t need them.
Also not really a new form of media, but modern video games. There isn’t enough of a technological jump anymore. The last thing that got me excited (or at least curious) was VR. But that’s not really approachable for me, so I can’t enjoy it.
That’s because HD-DVD was the real new standard, but Sony killed it.
… sony lobbed a crazy amount of payola to beat Phillips, even though blu-ray had worse error-correction and became unusable faster.
I largely agree on the modern games thing. The problem isn’t even technology for me. It’s scale. Modern AAA gaming is made by such large teams, often multiple studios each with hundreds or thousands of people. With that many people, you just end up with generic crap, and the studios are investing so much money on any one game that generic crap is all they’re willing to risk making.
Take that budget and spend it on 100 small games made by teams of ~100 people or so and we’d get some really interesting stuff. Sure, a lot would fail, but they can afford that. Let artists make art, not business-people.