SagXD@ani.social to 196@lemmy.blahaj.zoneEnglish · 3 days agoSkong Ruleani.socialimagemessage-square9fedilinkarrow-up1155arrow-down12file-text
arrow-up1153arrow-down1imageSkong Ruleani.socialSagXD@ani.social to 196@lemmy.blahaj.zoneEnglish · 3 days agomessage-square9fedilinkfile-text
minus-squareIndescribablySad@threads.net@sh.itjust.workslinkfedilinkEnglisharrow-up6·3 days agoI imagine most of the wait was just team cherry refusing to be considered derivative or sloppy. Wonder what they came up with.
minus-squarertxn@lemmy.worldlinkfedilinkEnglisharrow-up14·edit-23 days agoThe game was stuck in development heaven. They were having fun, so they kept adding to the game. More interactions, more elaborate mechanics, depth and breadth. They did the polar opposite of the day-zero DLC. Also, sloped platforms. Incredibly difficult.
minus-squareCatt@programming.devlinkfedilinkEnglisharrow-up6·edit-23 days agoMaking a platformer, you are calm. Adding slopes and there is no god anymore, who can help you. Also, kinda remind now, Hollow Knight has some sloped ceilings, causing some unintended behaviour (looking at you, vengeful spirit pogo)
I imagine most of the wait was just team cherry refusing to be considered derivative or sloppy. Wonder what they came up with.
The game was stuck in development heaven. They were having fun, so they kept adding to the game. More interactions, more elaborate mechanics, depth and breadth. They did the polar opposite of the day-zero DLC.
Also, sloped platforms. Incredibly difficult.
Making a platformer, you are calm. Adding slopes and there is no god anymore, who can help you.
Also, kinda remind now, Hollow Knight has some sloped ceilings, causing some unintended behaviour (looking at you, vengeful spirit pogo)