• Zozano@aussie.zone
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    10 hours ago

    “How would the game be worse if it had an easy mode?”

    Adding an easy mode changes the experience even for hardcore players because:

    • Design intent shifts. Once multiple difficulties exist, developers design around them. Balancing, encounter pacing, even story beats get shaped by the lowest common denominator.

    • Cultural meaning shifts. If a work is known as “brutal but fair,” its identity collapses when an easy bypass exists. (Dark Souls without consequence isn’t Dark Souls; Cuphead without punishment isn’t Cuphead.)

    Easy mode doesn’t just let more people in; it makes it a different game. Saying “just don’t play easy” is like saying “why not release a PG-rated Terrifier with no gore? Horror fans can still watch the R version, so what’s the harm?”

    The harm is you no longer made Terrifier.

    • majken@lemmy.world
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      10 hours ago

      Terrifier is available in several cut versions for specific regions / services. Which is incredibly common for movies in general and have been since the 70s. Which you do to reach a wider audience.

      Both Silk Song and Cuphead already have additional difficulties. They’re already balancing difficulties, they’ve just decided to gate keep gamers who are not able to play difficult games.

      If Gears Of War and Call Of Duty had hardcore and veteran as the only difficulty setting, it wouldn’t make them more interesting games or make a statement about the horrors of war and the fragility of man. It would just make less people enjoy them, for no good reason.

      A high difficulty threshold is bad game design. And it’s exclusive to people who have physical disabilities or limitations, or other reasons to why they can’t play overly difficult games.

      And I say that as someone who loves to beat games in the higher difficulty tiers. But as someone who also wants more people to be able to enjoy the games I enjoy and who’s happy game design has improved since the 80s.

      • MrFinnbean@lemmy.world
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        9 hours ago

        “But as someone who also wants more people to be able to enjoy the games I enjoy”

        Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.

        • majken@lemmy.world
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          3 hours ago

          No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.

          Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.

          I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.

          • MrFinnbean@lemmy.world
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            4 minutes ago

            I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.

            Difficulty is part of the games identify and its design choice.

            Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.

            I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.