• warm@kbin.earth
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    23 hours ago

    Yes, the engine could be used well, but it’s used for it’s out of the box “good” graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or “framerate number” should I say with the way things are going. Fuck you Nvidia).

    No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I’ve yet to see a good performing UE5 game with good fidelity and I probably never will because it’s entirely reliant on TAA as it’s deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it’s all about the money…

    The engine is a plague, as every developer is seemingly moving to it. Chasing “upgraded” graphics that no one asked for. All games consolidating onto one engine is very bad.

    It’s good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.

    • SkyeStarfall@lemmy.blahaj.zone
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      10 hours ago

      I partly agree with you in that everyone using the same UE5 engine is bad

      But I really don’t agree that deferred rendering techniques are inherently bad. Maybe they cause negative incentives for developers that lead to worse games in the long run, but you might as well blame capitalism at that point

      I like techniques such as TAA because they do work better as anti-aliasing in my experience. I’ve multiple times had the choice between TAA and traditional AA and I think TAA simply does what it sets out to do better. Upscaling and frame generation are also nice to haves as optional features people can enable. Sometimes I use them, sometimes not. But it is bad that companies use these techniques as a crutch, indeed, but I don’t want to see them gone

      • warm@kbin.earth
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        9 hours ago

        I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.

        Instead it is used as a crutch by developers to gain some “performance” out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it’s a capitalism issue too.

        TAA just looks like I have grease smeared over my monitor… the only acceptable AA for deferred rendering is SMAA honestly, but I still think it’s a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.