What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.
You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There’s ghosting even without AA. This is the exact problem, there’s no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.
Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.
You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There’s ghosting even without AA. This is the exact problem, there’s no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.