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StarFox on the Super NES (or maybe N64) had inverted controls that couldn’t be changed. I could never go back after I got used to it.
I just tell people to view it like you’re controlling your neck, not your head. You pull your neck back, your line of sight goes up, you push your neck forward, your line of sight goes down.
I played Star Fox a decent amount, and some other flight sims on DOS, but for me when you’re flying a plane it makes sense to think of up as pushing forward on the flight controls of a plane. However, I could never get used to thinking of pushing a head forward by using up, so I only play flight sims inverted. If there’s an FPS game where you have to pilot a plane (or even a sub I guess) I have to pause and change the controls in the middle if the plane section forces me to use the same directions as my look/aim from the rest of the game.
StarFox on the Super NES (or maybe N64) had inverted controls that couldn’t be changed. I could never go back after I got used to it.
I just tell people to view it like you’re controlling your neck, not your head. You pull your neck back, your line of sight goes up, you push your neck forward, your line of sight goes down.
Aiming from the tip of the gun vs aiming from the back/butt of the gun
I played Star Fox a decent amount, and some other flight sims on DOS, but for me when you’re flying a plane it makes sense to think of up as pushing forward on the flight controls of a plane. However, I could never get used to thinking of pushing a head forward by using up, so I only play flight sims inverted. If there’s an FPS game where you have to pilot a plane (or even a sub I guess) I have to pause and change the controls in the middle if the plane section forces me to use the same directions as my look/aim from the rest of the game.